Shattered Kingdoms

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PostPosted: Mon Jun 11, 2007 11:40 am 
I promise you folks e-drain will get a buff soon.

Dulrik's already going to do it. Sorry folks.

Still a [REDACTED] [REDACTED] class though. Any class can solo a prepared necromancer with 30 fully equipped undead, an ethereal wand, and excellent saves.


Even if they could wear platemail.


Don't believe me? Necros and their pets are so vulnerable, give me 1 class and I'll tell you how easy they can do it.

If you die to a solo necromancer you're pretty much either getting jumped by surprise or just rock-hard stupid.


Keep in mind, you can go ethereal as any class with ease. There's several objects in game, store bought too, that grant you ethereal without the need to recite/zap/brandish.


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PostPosted: Mon Jun 11, 2007 11:41 am 
Grakus wrote:
Chemhound2007 wrote:
I have an idea who Grakus is, but it's just an assumption, so no point in pointing fingers.


Malias, Chem. Everyone knows its me.

By the way, welcome back and congrats on getting engaged.


Sadly I seem to have you at a disadvantage on information.

1) I ain't playing, ask any Immortal.
2) I'm not engaged.

Man, I see the rumor mill is still alive here.


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PostPosted: Mon Jun 11, 2007 11:45 am 
Chemhound2007 wrote:
Sadly I seem to have you at a disadvantage on information.

1) I ain't playing, ask any Immortal.
2) I'm not engaged.

Man, I see the rumor mill is still alive here.


You have a welcome back thread and in it someone congratulates you for being engaged.

Sorry for reading a thread and wishing you well?


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PostPosted: Mon Jun 11, 2007 11:49 am 
must have missed it, but to clear things up, Cannibal is a liar!


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PostPosted: Mon Jun 11, 2007 11:49 am 
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Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
So, how does a necro die to a barbarian now, Grakus?

Yeah, that right. If the necro is prepared, barbs can do jack, $#!t, and squat to the necro.

How does a necro die to a sorc?

Wanna know why he doesn't?

o all bash and he doesn't even need to go ethereal to stay alive. The sorc would, if he lived long enough to stand.

How does a necro die to a scout, if prepared?

That's right he doesn't. Scouts also can't do anything to them if they are ethereal.

Just because your ventures into playing a necro has sucked this time around doesn't mean the class does. Necros are fine. Just ask those who have played successful necros how to play them now.


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PostPosted: Mon Jun 11, 2007 11:54 am 
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Joined: Thu Dec 22, 2005 12:36 am
Posts: 136
E-drain is currently acceptable now. You have to be in the same room as the necro, it takes targeting/casting time and there is chance it will not land due to saves. If that is not enough just flee/recall away before combat engages. All classes can buy a pet to stand behind so one cannot complain about being caught by a army bashing you.


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PostPosted: Mon Jun 11, 2007 12:46 pm 
Muktar wrote:
So, how does a necro die to a barbarian now, Grakus?

Yeah, that right. If the necro is prepared, barbs can do jack, $#!t, and squat to the necro.


If it's a giant barb, it can just throw [REDACTED] into the room and kill the necro.

But, assuming a non-giant barbarian, let's say elf? Yeah elf.

Stand behind a pet, walk into the room, wielding nothing, if he follows you, throw a spear at the necro, and walk out. Then wear spear, k necro. You win.

If he doesn't follow and o all k's or casts at you, start chucking throwing axes at the necro while wearing a shield. The necro will wimpy or die before you get bashed. If he doesn't, get another pet, walk back, and repeat.

Have you seen how much hps a barb can shave off with throwing axes? Especially of iron against a deep-elf/half-elf necro?

The -worst- case scenario is the barb walks away as his pet dies and the necro lives.

Quote:
How does a necro die to a sorc?


Sorc goes ethereal, o all taunt necromancer, walk to next room; release ethereal, posi-self 21, c magic direction necro. GG. He can't walk away because waish will have fled so he's still only fighting 1 person.

If it's a gnome necro (who can possibly resist the taunts from waish), then instead walk in with any random tanking mobile, recite double pet scroll at undead (literally, use 'undead', it'll fail over and target another undead when it petrifies the first since undead have -0- saves) twice. Then have your way with the necromancer when the undead in front of him are gone.

This is, of course, assuming you have proper enchants.

Or hell, you could get lazy and just brandish the level 45, overpowered dispel magic staff that is worse than a holy word.

Quote:

o all bash and he doesn't even need to go ethereal to stay alive. The sorc would, if he lived long enough to stand.


o all bash is so useless. You realize that right? I've seen giant mercs drop 5 hasted, gstred, armed wraiths with ease. It's the caster behind the mobiles that makes them even the slightest bit dangerous. Which is easily negated with proper fort and willpower enchants.

Quote:
How does a necro die to a scout, if prepared?

That's right he doesn't. Scouts also can't do anything to them if they are ethereal.


zap self, eat pill, and the other 10+ ways of going ethereal in game.

Just because you're too stupid to use etherealform doesn't mean it doesn't exist.

Quote:
Just because your ventures into playing a necro has sucked this time around doesn't mean the class does. Necros are fine. Just ask those who have played successful necros how to play them now.


Necros are not fine. They don't play them successfully. I've not seen a successful necromancer ever.

Even Naixin gets the [REDACTED] beat out of her without mimicing to avoid law and to twink-target to her mephit whom is immune to bolt.


Beethiok gets the ever-loving-crap kicked out of him 99.9% of the time and runs home with his tail between his legs. The only time he wins are against people that I used to not even bother using a dominate for as Vorak.

Hellions > Necromancers. You realize that, right? When a hellion can solo a group better than a necromancer without relying on cheater-staves something is -seriously- wrong.


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PostPosted: Mon Jun 11, 2007 1:09 pm 
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Joined: Thu May 11, 2006 11:00 pm
Posts: 2769
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Grakus is smoking crack.


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PostPosted: Mon Jun 11, 2007 1:57 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Grakus wrote:
Dulrik's already going to do it. Sorry folks.

Contrary to this, I haven't made any final decisions. I've been reading this thread and letting it fully influence my thinking. (So, in case anyone is wondering, contributing to the gameplay threads does make an impact on what changes get made to the game.)

As for Necromancers, I think they are still pretty good, but could use a few tweaks. Rather than revert anything, I'd rather tweak existing abilities or give them some more options. Here's some ideas I was thinking about that you can feel free to comment on:

1. Energy Drain - Gets a buff in the ability to drain PE along with what it does currently. I liked the idea that the XP drain goes up a bit but if you don't drain XP, it does the PE drain (or perhaps additional PE drain). I would also add a Restoration ability on NPC Healers (only), that would enable you to pay a fairly large GP cost to recover your XP. You would only have a limited amount of time after the Energy Drain happens to use Restoration before the XP loss becomes permanent.

2. Dark Infusion (aka Resist Turning) - Casting this buff spell on an undead would make it impossible to cancel the control or dispel the animation affect of a necromancer's undead, but it would come at the price of increased concentration and mana drain. It might also reduce damage from positive energy spells like bolt of glory and holy word.

There are a lot of things that could be tweaked on both of these ideas, so feel free to fire away with your ideas.


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PostPosted: Mon Jun 11, 2007 2:18 pm 
Dulrik wrote:
Grakus wrote:
Dulrik's already going to do it. Sorry folks.

Contrary to this, I haven't made any final decisions. I've been reading this thread and letting it fully influence my thinking. (So, in case anyone is wondering, contributing to the gameplay threads does make an impact on what changes get made to the game.)


I know for a fact you are going to buff necros in some way. You've said it countless times, both public and private they need buffs. Edrain is one of the few logical choices for you to.

Sorry to speak for you.

Why not just buff undead hps to that similar of dragons? I mean, then it makes sense for them to be dispelled/cancelled.

They have a -shitton- of vulnerabilities, FAR FAR FAR FAR more than the average charmie. I mean, have any of you used a silver-hammer against an undead? It totally decimates them. Much less a hammer of light or some such.

I really don't like how there's so much prep for necromancers when they are so frail and so vulnerable. No other class spends this much time just 'getting up to speed.'


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