One Valiant Truth wrote:
Lolth wrote:
Atm, a knowledgable ranged opponent has a clear advantage with a relatively low risk involved.
Any knowledgable opponent has an advantage over those that know not.
Sklz wrote:
Okay, I'll admit I didn't really read any of your post. I skimmed it. Why? It's you. It's Qwerty, and reading your posts when nothing is grouped in the slightest hurts my brain.
My rebuttal is as follows.
Alright, you lost all credit right there. Based on a char I played three or fours years ago? Come on, I'd expect better from a former-IMM.
Skilz wrote:
Yes. Four of anything on one person usually spells death, however please tell me what the counter is other than more ranged combat? That's the problem. Casters? Their HP is so low any hard cast spell isn't going to go off before A: Their concentration is disrupted or B: They are dead. So no spells are hitting those in second row and back. This same thing applies to priests as well, healing themselves and such.
Casters?
Sorc = charmy + ethereal
Necro = undead horde + ethereal
Warlock = three rounds of stone skin + elemental + magmar
Priests = get the hell out of dodge because they are healers. Any merc worth their salt (despite their specs) will take them eighter way without back up.
Sklz wrote:
What does that leave really? Scrolls? Wands? Staves?. There is a limit on the art involved with these for a good reason, that also goes a long way to making it easy for a half-assed enchanted suit to stop these. Then again, the only ones that are going to have a high enough spell level to be worth anything have to found in the game and can't easily or reliably be made by the casters themselves.
Irrelevant. If you are talking about the highest level you are talking about group combat. Pick a side. One vs one, one versus group, group vs group? If your talking high-level stuff here you can expect a reciter to come with triple harm and a papyrus. Tell me right now that won't take someone out.
Not even to mention that a simple little skill like dirt kick can TOTALLY stop this supposed third rank ranger. I won't even get into the thirteen art blind or colorspray.
Sklz wrote:
So what's the counter again?
Honostly thats an insult. Cannibal and I have been literally handing defenses and counters to you all. Do not play like it can't be. If you want the play by play point by point drawn out hand book to responding to this threat you'd ask us. But too bloody bad, find it out for yourself.
Closing point.
I -still- have yet to die to ranged combat alone.
I may use it, yes, but I have yet to feel what you have to be whining about despite that fact that Cannibal and I are on opposing sides.
I support the command Cover that Achernar preposed, it only makes sense.
Out.
Okay, okay. I don't have the time or the patience to cut this post up and reply to every single part individually, so I'll lump most everything together in one spot.
One. Lolth was right for once, just remove the knowledgeable part and you've got the current situation. The only knowledge you have to have is who will hook me up with some ammo and the weapon for my ranged spec. That's it. That's no "supreme knowledge winning the day" that's a currently overpowered facet of the game getting used more and more.
Me being an ex-Imm has nothing to do with it. I hated you before I was an imm, while I was an imm, and now that I'm not an imm. You were almost always an annoying person without any grasp of the way the game works unless someone told you how it did over YIM. Seriously, I don't like most of the "twink" community, however I tolerate the most of them simply because they DO know what they're talking about. You didn't. Don't. Probably never will. To sum it up, I'd rather play with Mitch than you.
As far as your breakdown of ways a caster can avoid it, it's lacking to say the least. So. Your answer is ethereal. Wait, the answer is scrolls. You can't use scrolls while ethereal on non-ethereal targets. So it's one or the other, okay, maybe you just didn't make your point very clear. As far as ethereal goes, for Sorcs that's going to be another I can't do anything to you, but run. Why? This isn't back in the day, people aren't whipping out soul spiders on people. Charmies are no where near as powerful as they were even a few years ago, let alone back when they could wipe out a group on their own. This will most likely allow the Sorc to live to see another day, but that's about it.
It works much better for Necros as long as you're dealing with a very well prepared Necro. Of course, it's baseline that he has a eth wand since they are fairly simple to get. However, for him to be effective with just his undead horde, he's going to need all those bad boys equipped with decent stuff, and preferablly have more than one or two wraiths in there. So yes, a highly prepared necromancer can come out on top in this situation of a 1v1, but my problem with it is the Mercenary didn't require any prep but gathering some ammo for their weapon and typing skirmish necro. It's not any sort of an equal playing field, and it's without a doubt the most unbalanced tactic to come around in a long time.
Warlocks are kind of a toss up, if you're saying that the warlock is prepared to fend off the attack, then it's just as easy to say the Merc has SS piercing arrows as well, meaning that warlock is still pretty much screwed.
With all of that covered, the issue is specifically the drastic imbalance of ranged combat to melee combat. There is no reason for any mercenary to choose to fight in melee instead of ranged. You put out damage equal to, or greater than in melee at ALOT less risk.
Then if that wasn't unbalacing enough, Mercenaries are just as good in Melee if you ever happen to actually get to them. That's the problem. At least Scouts are weaker in melee than in hand to hand. Ranged combat as a whole needs some sort of nerf, and it needs to effect Mercs more than Scouts. That's all.