Shattered Kingdoms

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PostPosted: Thu Jun 07, 2007 3:09 pm 
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Necros aren't broken, if anything they are still above a lot of other classes in the power-pyramid...

You want them to be able to take on six players and win simply because they have a few natural enemies? Hilarious...


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PostPosted: Thu Jun 07, 2007 3:45 pm 
Konge wrote:
Necros aren't broken, if anything they are still above a lot of other classes in the power-pyramid...

You want them to be able to take on six players and win simply because they have a few natural enemies? Hilarious...


Few? No, few implies paladin or hellion.

Let's take a look at the YOU MUST HATE NECROS AND PKILL THEM ON SIGHT MANDATORY list of enemies they have:

Any paladin.
Any priest/member of any light aura faith.
Any priest/member of Nashira.
The Talon
The Hammer of Light
The Keepers
The Guardians
The Druids
The Fist of the White Swan

Now let's take a look at the 'some of the times enemies depending on circumstances' list:

Any member of Achernar who believes they are against death
Any member of the faith of Mira because they use negative magick
Any members of the midnight council who consider it an abomination (this was the case quite a few times in history, even at one point where they were barred from the cabal for 4 years straight by the patron imm Sargas v1).
Strict hellions who hate diabolics (for instance, my character)
Shaman who believe they mess with spirits (again, very popular)


And the list goes on and on and on and on and on. A single necromancer should be able to be so powerful that they can take on all these enemies that are hard-coded RPly against them.

Lots of enemies, few allies, and the same strength as any other class?

Forget it. Even a hellion is difficult enough to play on this mud, and they are honor-bound in RP.


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PostPosted: Thu Jun 07, 2007 4:00 pm 
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Many of the tribunals you mentioned only have "laws" against undead, not necromancers. Which means they are free to move within the city without any repurcussions.

Not to mention that affiliated necromancers are bound by the same diplomacy as everyone else - necromancers do not have it as bad as you say, as they are now, they are fully capable of facing the force you could expect to meet. But when people actively gather to meet an incoming necromancer who is coming on his own, they should be able to send the ordinary necromancer packing.

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Lots of enemies, few allies, and the same strength as any other class?


They do not have the same strength as any other class, they have more.


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PostPosted: Thu Jun 07, 2007 4:04 pm 
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Grakus wrote:
Uh-huh.

That's why you're a lightie-only player now, huh? Paladin fist anyone?

Yeah, that's what I thought.

I was right. It's not something I want to be proud of, I wish I could say I was wrong so that the game was more fun at the moment -- but I'm fairly astute when it comes to game balance. It may come from experience, or perhaps dumb luck, but gun to my head I'd probably suggest its because I think like a good economist should.


I never claimed to be a lightie only player.

I've played both classes and I can say that the necromancer by far has the edge on the paladin.

Energy drain is evil. Necromancers are evil and are also insane. The spell fits their concept.

If you don't want to be hit by energy drain, then bother with fortitude enchantments. It's quite possibly the easiest spell in the game to save against.


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PostPosted: Thu Jun 07, 2007 4:37 pm 
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Wizard_of_winter wrote:
One time Skillz old Necro syral kept summoning a noob of mine into room in teron and edraining me. He did it over and over and Nyran kept rezzing me in teron so I could be immediately summoned again. They effed over like an expert level dwarf barb I had until I lost so much exp I deleted. Took like an hour. I prayed over and over and no imms were watching or even on probably. That's getting e-drained. It made me sick when the effing flipping cheat became an imm.


Hold up. I know for a fact I never did so on my priest Nyran. Infact my priest Nyran didn't deal with Syral at all. This is vindictive and extremely against the rules. I know better not to do so. You have to be confusing my halfling priest of fear with another. Maybe look at Anshknem(sp) vrod's gnome fear priest or Kalum, Smaggler's delfer priest.

Never the less I am sorry that happend to you.


About the edrian discussion at hand. The spell is fine and does not need tweaks imho. The only thing one can scorn is Benzo. Benzo, you try to edrain in almost every kill. I do not understand why. Are you trying to make your character a legend by being super mean to everyone? You don't become a super villian in sk, using max power to kill your foes, to hurt them in any and every way possible. Try going deeper in the diabolic alignment, and randomly be nice. You can still edrain, but every guy? I know my two necros at times just stunned folks, and others I killed he felt bad and gave loot back to them.


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PostPosted: Thu Jun 07, 2007 4:40 pm 
I like how people conveniently turn blind eyes to things because they happen to benefit from it.

I'm done. I've hashed this issue thousands of times before and I've only ever been proven right down the road some months or years later.

Last time: Dulrik, don't. You're going to stake necromancers once and for all.

Now: No necros.


Before that: Dulrik, don't give them unlimited, non-cancellable pets, its just too much. Leave the buff hped controls.

Now: Too many level 50 undead NPCs was such a huge issue that Dulrik had to make an extremely drastic change resulting in what I said before.

I could go on and on and on.

I really feel that I'm the only person that understands the balance work needed for the necromancer class on this mud. It's the only class that I can say that for.

In any case, give me a week with them and I'll make them operate as they should, both hated and powerful, but not too powerful.


Edit: And, edrain should be used by every necro in every fight. Pcs should lose levels when fighting a necromancer like they used to.


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PostPosted: Thu Jun 07, 2007 4:43 pm 
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Grakus wrote:
Necros are unbalanced and a joke. So is edrain.

If anything, a reset to necros 8 years ago would be a much better solution than trying to salvage this most useless and deserted class.

I've said it once and I'll say it again:

Unless a single necromancer, by himself, can decimate a group of 6 pcs when prepared and on the offensive, the class is utterly and completely useless. I'd rather have someone else who doesn't have so many hard coded enemies against them.

Secondly, if edrain isn't able to shave levels off you in a single fight, it's also, equally, worthless.

So all in all, stop discussing it, let the class completely and finally take the death its needed to for six years since when I first told Dulrik "if you change necros in this fashion, you will make them uber-buff despite the e-drain wimp." Most couldn't grasp why making animate dead the primary spell was the worst thing you could do to game balance in a game where you can have as many people on 1 target as you wish.

I also don't think he anticipated the weapon changes and how much they gave to an equippable, multi-pet class.

Some also didn't and still do not understand why I was complaining because controlled undead hps were lowered, despite the fact there's 4 "I win" spells against controlled undead in the game.

Or why death shroud needs to be removed.

And that my friends, is why I don't play and refuse to play a necromancer. When I don't wish to play a class it is broken.


Yeah, Dulrik makes mistakes. Shocking. It's almost as if he's a human who does this in his spare time and we play this game for free. Just...almost!


I don't know what you are smoking, but do share. Now I never got to play a necro till most of the wimps where put in. But I do recall the old necros and they where grossly overpowered. Now they are inline with the rest of the classes. And yet, the right player can still make them a power house.


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PostPosted: Thu Jun 07, 2007 4:49 pm 
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Grakus wrote:
Edit: And, edrain should be used by every necro in every fight. Pcs should lose levels when fighting a necromancer like they used to.


Why should necros use edrain in every fight? That makes no ic sense. Taking xp is more of an ooc punishment then ic. Would you rather lose some memories or die? Death is always the final ic punishment. While junking loot and taking expees is more of an ooc punishment. Sure its ic too, but let's face it. Its ooc, since the player has to go back to leveling, and he has to get loot. Which will take him quite sometime to do.

Remember the golden rule, treat players as you want to be treated. I am sure no one here enjoys being edrained in an ooc perspective. Now seeing the grief necros get in game, its fair for them to have a spell they can scare players away, icly and oocly. But it does not mean it needs to be used endlessly in every fight.


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PostPosted: Thu Jun 07, 2007 5:19 pm 
Multiple level 50 animates > 3 controlled undead. Even if they had buff hps.

It's all about DPS.

The old necros were not overpowered at all. Even with old energy drain and uber-ass buff pets.

Why? Those pets were as dangerous to the necro and his friends as they were their enemies. c cancel and watch the necro QQ. c 'bolt' and watch the control die. C pet and watch the control die. Feeblemind or sleep and watch the necro get eaten by his own pets.

Really until edrain was hit with the nerf bat AND animates were limited by concentration/no-magic, a necromancer was potentially MORE powerful than the ones of old days.

This comes as a person who played from the old necros into the current model for new necromancers. They just take way more time investment.

In any case, taking xp is an IC move, not an ooc move. If you see it as an ooc move, then you consider junk looting an ooc move, as well as PK to begin with.

-Anything you do in game by IC means with IC reasons is IC not OOC-.

This isn't Ardith rolling fist paladin to be with Lolth, JVJ rolling with Konge as a pair of guardians with pre-defined religions and goals or Revin making a grey sargasian for equipment and anti-holy word purposes or you deleting to join guardians w/ them -- all done with no real IC motivation but a choice made by the players.


That's the difference, energy draining is given to you in game by the game and so is xp which is counted as experience of life. Necros are in the business to take that from people.

Hence why necros should be edraining every chance they possible get. It's like sex to them.


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PostPosted: Thu Jun 07, 2007 5:31 pm 
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Grakus wrote:
This isn't Ardith rolling fist paladin to be with Lolth, JVJ rolling with Konge as a pair of guardians with pre-defined religions and goals or Revin making a grey sargasian for equipment and anti-holy word purposes or you deleting to join guardians w/ them -- all done with no real IC motivation but a choice made by the players.


Aren't you the one to preach don't post of stuff you don't know about? I deleted and went back to guardians before the other guys joined the guardians. I deleted because for the first time ever, adepts where in a good state. And I only had a few months play time left on Heldorian before he aged died, and I wanted to play him as a main for his last days. I deleted so I would not be considered playing both sides, and hogging loot on Gussow.

I still think the old necros where much more powerful, why? Because you had summon that did not lag you, heinous pets that would rip folks apart. You could easy march through cities, because bounty hunters did not exist, and when they did they where garbage. No ethereal spawning bounty hunter NPCs, no guardians to gank. You cannot just consider the necromancer, but also his environment. Considering everything, the old necro was grossly overpowered.

.<----


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