Shattered Kingdoms

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Should the Adepts be replace and if so with what
I want the Adepts to stay as they are 34%  34%  [ 22 ]
I want the Adepts to stay in an altered form 18%  18%  [ 12 ]
I dont give a damn about the adepts 8%  8%  [ 5 ]
I want a deep realms cabal or tribunal to play in instead of the adepts 11%  11%  [ 7 ]
Alchemists as per werttrew's or Dalamars idea 3%  3%  [ 2 ]
Cabal of Ninja style Assassins to counter the lighty style fists 22%  22%  [ 14 ]
Other type of faction I will explain myself in my own post 5%  5%  [ 3 ]
Total votes : 65
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PostPosted: Mon May 21, 2007 11:48 pm 
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Joined: Fri Nov 26, 2004 1:03 pm
Posts: 1593
Location: pyrathia
I think the adepts shuold be closer tied to panthiest and Dabi and move away from Sargas/Algroab.

Dabi just always seemed to me like it was supposed to be the worst darkest god of all, seems fair to me that they be tied to the darkest cabal of all. Not to mention there rivals the druids, are tied to Nashira. I also like the idea of spirits being tied to the adepts becuase I just think spirits are can be modled into any RP very well.

It should be removed from Algorab/Sargas becuase they are honorable and really, I dont like the idea of honorable adepts.

As for mechanical tweaks, Changing wither from a spell to a skill and give sacrifice the ability to add PE or ME.


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PostPosted: Tue May 22, 2007 12:04 am 
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Ugh, there's a reason they're called the Adepts of the Blood Path. I frankly don't know how they are being RPed atm, but Dabi (Zynor) was a very vital part of the brotherhood during my time in them.

I see no reason why the Adepts should be disbanded or replaced. They've a great concept with awesome potential. If Dulrik wants to consider some code changes to empower their skill/spellset, that's fine. I was pretty content with it the way it was. I'd roll one now, but I'm not the type of person to abandon characters on a whim. If I create one, it's going to be a long-term project.


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PostPosted: Tue May 22, 2007 12:11 am 
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Joined: Sun Jul 18, 2004 3:09 am
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Lolth said it. The Adepts had to fight for their existence. Dulrik only made them on massive player demand back in the day. Or atleast that is what I've been taught. They were brought on by Zynor's religion.

On other note, sorry you can't check out the room desc, maybe you can see it in logs Wizard...

The Hammer -had- an interrogation room. The room description shows it was a torture room.

See following RP.


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PostPosted: Tue May 22, 2007 1:11 am 
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Joined: Mon May 29, 2006 1:46 am
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I remember there was a like a meeting room there, and above it there was one more room. A room I think you could fly out of the tower of the rose from. I also remember they had a room downstairs. It was by that place with the card table, or smth. I can't remember to well what was in the tower of the rose.

I'm not going to argue the point anymore because the room is gone and I can't remember the tower of the rose to well anyway.


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 Post subject: Re: Replacing the Adepts of the Blood Path
PostPosted: Tue May 22, 2007 2:07 am 
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Joined: Sat Jul 16, 2005 7:50 pm
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Wizard_of_winter wrote:
As we all know, Xxxxx has disbanded the Adepts and has had himself removed from the cabal.

Leave this out of Gameplay, please?

You had to start off the thread with that too. >_<


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PostPosted: Tue May 22, 2007 4:44 am 
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Joined: Thu Aug 31, 2006 1:50 pm
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Location: Canada
SK Character: Karsh
Wizard_of_winter wrote:
Corathir led a dead cabal for months. Everyone knows that.


Do you know how many people refused to join exactly because Corathir lead? That wasn't a fault with the Tribinual, and I've more often seen Keepers bereft of members than Talons.


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PostPosted: Tue May 22, 2007 5:53 am 
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Joined: Thu Jun 01, 2006 2:50 pm
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Location: UK
SK Character: That'd be telling
The Keepers have pretty much struggled for members. I started and there were 4 (only 2 or 3 active). We have had once had double figures, with about 8 being active. The trouble is there is no real draw to the Tribunal apart from RP. Getting raided daily by a necro with a hoard of undead and now with the code changes maybe a guard of some sort when there is only one or two of you to defend gets old really quickly. Or with the recent RP a cab/trib with over triple your numbers screwing you over, then yeah, things get difficult.

Is it a reason to disband? No... Which is my point, the Adepts should remain, but the economy code and other things could be looked at. What is fair and or works for one trib / cab isn't necessarily going to work for all.


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PostPosted: Tue May 22, 2007 6:03 am 
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Joined: Mon Jun 17, 2002 4:18 pm
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Location: In the palm of the left hand black
The keepers mobset allows them to be one of THE most powerful tribunals. I don't know why more people don't join them to be honest. I had a ball when I was in them with my two characters.

I guess exile is just plain hard to attack for necromancers so they don't get action like they used to.

That and the wanning numbers of city raiding necros.

Go make some enemies man.


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PostPosted: Tue May 22, 2007 7:48 am 
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As far as the disbanding of the adepts and replacing them goes. I'm wholly unsold on the idea. I've quite a few strategies and plans that look absolutely great on paper as to how a spellcasting oriented cabal can be quite viable in the CRS format. Will these work? Most of my plans do but I'd have to roll an adept and get people to roll certain classes with me to test it out to be sure. Based on what I've seen and what I know about game mechanics, I think it's very plausible. I guess that will have to be my next project after my current character (sorry, I'd try it now but I've too much time invested into my newbie and I'm having way to much fun to do so just now).

Now, granted I agree that the adepts do have the short end of the stick in CRS with their cabal skill/spellset but then, the darkies have the short end of that stick anyway all the way around. I've been vocal about that in other threads so I won't reiterate here save by saying that the lighties have the -clear- advantage. The MC at least has a nice balance of caster/melee class cabal abilities that attracts both types of players. Adepts are almost solely relying on spellcasters since their abilities are geared primarily for casters. That being said however, I don't think that's an excusable crutch just yet. Yes, things are easier if you have some melee people with you, but there is a plethora of spells and abilities open to spellcasting classes to circumvent this weakness that I just don't think the current adepts were employing effectively or at all.

I do agree that the war costs hit the adepts a lot harder than anyone else given the nature of their cabal. This however can be solved with dulrik tweaking the system. Perhaps have a diminishing costs on war diplomacies the more parties you're at war with. For example your first war costs the normal (what is it 6 plat a day?) amount. The second war costs 75%, the third 50%...and so on. The reasoning being that if you're already geared for war, it doesn't cost as much to add an enemy. That alone would reduce the adept's cost significantly. Also, this mud is way more fun when everyone's having big conflicts, not sitting around at peace because we can't afford to go to war...that's just boring.

I've been experimenting with gold farming lately being as how my new character spends about an obsidian on bolts just about every time I log in and it's a lot easier than I thought it would be. The MC I know started requiring their members to deposit money to remain in the cabal and to get promotions. Perhaps thats something the adepts as a leadership move could initiate to cut down on just the leader having to gold farm which I know for a fact gets old REAL QUICK. I was doing that for a short time myself, believe, me that didn't last long at all before I started demanding people get to work on filling the treasury.

Adepts at least don't have to pay for tribunal spawns...so that's good.

So in short. I think the war costs could use tweaking. I think the adept's skills could probably use some tweaking moreso than any other cabal right now. I don't think they deserve to be tossed to the curb though and I fully believe that competant strategy would easily have them back on top.


By the way, if any adept players ( I guess former at this point) would like to talk with me about possible strategies for CRS with spellcasters, I'd be more than happy to talk on yim or via PM. Grakus this does mean specifically you as you probably would know where the weaknesses in my theories would lie best and you certainly know how the adept spells have changed since I was last in the cabal.


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PostPosted: Tue May 22, 2007 8:30 am 
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Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
Keeper NPCs tough? My ele soloed his way through town many times. Without taking any damage of any significance. Now, those necrodifus(sp) or however you say them. Now that is tough.


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