Shattered Kingdoms

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PostPosted: Tue May 01, 2007 6:51 am 
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Muktar wrote:
By making skills easier to master, the turnover rate will actually go up. For there will be no incentive for them to keep going.


I hope mastery of skills/spells isn't the only incentive for high lev chars to "keep going". That'd be pretty sad.

Peace,
Bux


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PostPosted: Tue May 01, 2007 8:05 am 
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Cyra wrote:
Muktar wrote:
Actually, Grakus is right. By making skills easier to master, the turnover rate will actually go up. For there will be no incentive for them to keep going. And Cyra, you just made an argument for not making skills increase quicker. if most of the skills that you use for pk are mastered by the time you are Grand Master then there is zero reason to make it quicker.


Do you just enjoy coming and making baseless arguments?

It takes only 5 seconds for jackasses like you to take everything out of context.

The reason that most of the skills are mastered is because a mercenary or barbarian need only pick 2 weapon types, and other automatic skills like second, third and fourth attack are always in use so they master naturally. Skills like finesse and specialize are the same way.

This would only make it slightly easier to master skills anyway, you would still have to use a weapon or type in that skills command to use it, which means you actually still have to put forth effort to get the ranks increased in skill level.

You've still given no reason as to how this would influence people other than the age old and classic, "because I said so."


And it only takes 1 jackass to make a stupid statement . . .wait . . .you won. By Grand Master you should only have most of the skills necessary to pk mastered. Not just all of the skills necessary to pk mastered nor all of the skills mastered. You really think that every single skill should be mastered by the time you are Grand Master?

You are implying that all pk skills (if not all skills period) should be masterable by the time they are Grand Master. That is what you are saying, and that was the basis of my argument.

So the better question should be this: Do we want most pk skills masterable by Grand Master? Do we want all pk skills masterable by Grand Master? Or do we want all skills masterable by Grand Master?


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PostPosted: Tue May 01, 2007 8:33 am 
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Can anybody with a modicum of intelligence do a counter-debate?


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PostPosted: Tue May 01, 2007 8:45 am 
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So that no one can misinterpret what you are say grand o' Cyra. What in the world was your argument that I quoted originally? For anyone with a modicum of intelligence that is what you were arguing. The amount of skills that should be masterable by the time you reach grand master. I know your original argument was to make a couple of swashie skills easier to master. And for that I actually only kinda agree

And people wonder why English skills are so poor in this country.


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PostPosted: Tue May 01, 2007 8:57 am 
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Muktar wrote:
Actually, Grakus is right. By making skills easier to master, the turnover rate will actually go up. For there will be no incentive for them to keep going. And Cyra, you just made an argument for not making skills increase quicker. if most of the skills that you use for pk are mastered by the time you are Grand Master then there is zero reason to make it quicker.


There's everything wrong with this argument. Most of it Cyra already picked out, albeit in a more insulting way. Turnover rate is not a matter of skills being mastered, it's more of a "there's no challenge" situation and it really only happens with a certain set of players (ie. Mitch). Making things easier only serves to cap off the "grinding" time and gives the player more time to do the following through their characters' lifetime:

- RP more
- Get loot
- Explore areas
- RP while exploring areas
- Get better loot
- RP while dividing up this extra cool loot
- Get better at PK
- Just straight up PK
- RP talking [REDACTED] while PKing
- Get PK'ed
- RP with a priest while trying to get a rez from the afterlife

So on, and so forth. You know, it gives you time to do the more FUN things.


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PostPosted: Tue May 01, 2007 9:23 am 
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Muktar wrote:
So that no one can misinterpret what you are say grand o' Cyra. What in the world was your argument that I quoted originally? For anyone with a modicum of intelligence that is what you were arguing. The amount of skills that should be masterable by the time you reach grand master. I know your original argument was to make a couple of swashie skills easier to master. And for that I actually only kinda agree

And people wonder why English skills are so poor in this country.


Making swashbucklers better only was a support to my argument. And arguably this doesn't really help them that much since they only have two weapon classes to even bother with.

Sure they may be able to master things like enhanced parry and riposte easier but the bread and butter of the class, finesse and taunt already improve this way. And the player is most likely to use those skills a lot while leveling, in fact they have no choice but to use finesse unless they don't train it, but that's just crazy talk.


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PostPosted: Tue May 01, 2007 10:41 am 
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SK Character: Briner, Senach, Myson, others.
Cyra's got the right of this. less grinding means more focus on the RP that we so highly think of. And really, if mastering skills is all you play this game for..... why not go play a fantasy game on your console? We play to interact with others, not to grind on NPCs.

my two cents.


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PostPosted: Tue May 01, 2007 10:46 am 
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there should be a reward for grinding on NPCs... Mastering your skills is one of them... thats why it shouldnt change... Also not having all your skills master doesnt hamper your RP in anyway... You should be able to RP just as well with pole-arms at fair then you can at master... So that is a bad argument...


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PostPosted: Tue May 01, 2007 11:18 am 
Cyra wrote:
Can anybody with a modicum of intelligence do a counter-debate?


This isn't GD, don't flame here. Just because someone disagrees with you, doesn't mean they are an idiot. There's no excuse for it.


However, everything I have suggested is pretty true and has been this way on sk for years. Effort yields reward. If you don't want to go to the trouble of having your skill/spells almost never fail, then that's fine, but that is what separates you from someone who wants to get that little extra-something out of the game.

Furthermore, one of the biggest hamperings in leveling is non-perfect skills, having to sit there and fail a spell 5 times, or missing every other swing, or not being able to shield block perfectly or dodge perfectly. These drag out leveling, any speed increase to skills automatically speeds up leveling.

If you want mastered everything, then you will spend the extra short time to get it. And no, it's not the horrible chore you make it out to be.


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PostPosted: Tue May 01, 2007 12:05 pm 
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grakus wrote:
This isn't GD, don't flame here. Just because someone disagrees with you, doesn't mean they are an idiot. There's no excuse for it.

Practice what you preach, sir. Additionally, it's more effective just to ignore flames, rather than fan them, hoping they'll blow out.

When it comes to leveling, skill mastery is almost negligable in terms of the increase in speed. Furthermore, the skills you're talking about aren't even the ones in question. Cyra's talking about skills that you can't learn from your mistakes on, that take forever to level up.

meztiso wrote:
Also not having all your skills master doesnt hamper your RP in anyway... You should be able to RP just as well with pole-arms at fair then you can at master... So that is a bad argument...

No one's saying it hampers RP, it STOPS RP. What are you doing when grinding NPCs? Nothing else, that's what.


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