Cyra wrote:
And most of the skills you end up using in PK will end up being mastered by the time you get to Grand Master status. Furthermore, as it is, spellcasters have a huge advantage over melee classes in the ability to master their spells, as opposed to mastering skills with a melee class.
Yes & no, though I don't have much of a melee background. The warrior I levelled up the ranks with however has a far more complete skill list than I, and their time far less. The advantage is the spellcaster can sit in the inn all day and get most of this done where the warrior is out there mindlessly beating things senseless. There's more conversation in the inn.
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Cyra wrote:
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Whereas now, only those willing to grind hours or practice gain that reward. That effort/time is what separates those who benefit from those who do not from the mastered skillsets.
That's [REDACTED].
Were that ALL that separated the succesful PKers from the non, I'd be finding more time to play and learn PK by osmosis as proposed here. I agree with Cyra. It ain't the grinding that makes for good PK.
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The same applies for enchanting, why don't you make enchanting easier? Or brewing? Or xp in general?
Considering my enchanting armor was mastered so very early on in training it. There's no shortage of players needing gear enchanted. There's no shortage of junk in bins. Similarly I think it only took a couple days RL to master brew because there was such a huge NEED for people to have this stuff done, and when you have a character who is starving as well to have the skill mastered, it's a mutually beneficial thing. Meantime, my skill in WoR and HW leave something to be desired.
Cyra wrote:
This does nothing to equalize PCs. To suggest that just because someone has a skill mastered compares them to people that have been playing for years and have mastered game mechanics is simply absurd.
Exactly. Being a GM with mastered lists does not mean you know the first thing of PK. Ok, maybe you know one thing: FLEE.
Cyra wrote:
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I know what you guys are proposing, but the easier you make mastery of skills, the easier everything else becomes. I further suggest that it will decrease character longevity slightly at the aggregate level because rolling a new character will be less of an obstacle.
That's simply untrue.
Well the easier it is to make a GM, the more likely a player is to explore the possibilities over a new character. But Cyra is right in the sense of 'so what if its easy to level, that's not the goal of SK.' We just went over how getting to GM and mastering skills does NOT make you the master of PK. The truth is the game needs a means to keep people interested in taking the game to the next level on the PK arena, with some rewardable means to get more players from a newbie to a worthy challenge.
The "boredom" I see from players is they get up there, the upper level of quality players in numbers is small, and oft imbalanced between alignments/factions, and things are so one-sided it just isn't fun for either side. For the winning side, boredom sets in. For the losing side, frustration. Easing levelling/skill master does give players a stronger incentive when bored to roll something new... but it does not solve the problems themselves, but allows them to proliferate.