Shattered Kingdoms

Where Roleplay and Tactics Collide
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Darkie Enhancement
More darkie areas 32%  32%  [ 12 ]
More darkie areas and cabal 16%  16%  [ 6 ]
More darkie areas and a trib 5%  5%  [ 2 ]
More darkie areas, trib, and a cabal 13%  13%  [ 5 ]
add a Darkie Trib 0%  0%  [ 0 ]
add a Darkie cabal 5%  5%  [ 2 ]
add a darkie trib and cabal 3%  3%  [ 1 ]
Wert Option 26%  26%  [ 10 ]
Total votes : 38
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 Post subject:
PostPosted: Sat Apr 21, 2007 7:07 am 
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Mortal

Joined: Wed Sep 08, 2004 12:28 pm
Posts: 709
Location: Nederland, CO
Minette wrote:
Certain zones in SK just aren't desirable, take for example, Cain Techt:
- it takes relatively more effort to get inside
- NPCs inside have supernatural weapons and will break mithril armor
- NPCs wander, group, confuse players
- NPCs do not have much hitpoints which in turn offer minimal experience


Cain Techt was definitely designed to be a levelling ground, though I know D doesn't like calling areas that. I very effectively levelled my Adept there a few years back. But that was before a series of code changes, and I understand that it's no longer a very useful place to pack in a few levels. It was always supposed to take effort to get inside, but once there, the levelling should be decent.

I've been lobbying to get it restored. We'll see. I lobby for a lot of things. :wink:

Peace,
Bux


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 Post subject:
PostPosted: Sat Apr 21, 2007 9:01 am 
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Mortal

Joined: Sat Aug 20, 2005 9:55 am
Posts: 205
One thing that would help alot!
Up the roaring lion NPCs by a few lvls and make it it's own area. Then Decrease Respawn time. It would bump alot back for darkies make it a bit easier for everyone to level. Least in my opinion.


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PostPosted: Sat Apr 21, 2007 9:30 am 
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Mortal

Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
Minette wrote:
How did this discussion go from needing more dark aura level zones to alignments of factions?


Anyway, it is quite difficult to level up a dark aura because:
- SK is pretty small, there are not that many options
- areas are pretty small, there aren't enough NPCs
- small areas + diminishing returns for XP = GG


That's so not true.

Quote:
Certain zones in SK just aren't desirable, take for example, Cain Techt:
- it takes relatively more effort to get inside
- NPCs inside have supernatural weapons and will break mithril armor
- NPCs wander, group, confuse players
- NPCs do not have much hitpoints which in turn offer minimal experience


Supernatural hide has never broken mithril weapons and armor. Cain Techt is good for the level range that you *should* level at. Beyond that, at master-grand master status, the NPCs are just too easy to be giving out hefty xp bonus rewards.

I remember leveling there some time ago with my darkie priest and a darkie sorcerer. We did that at expert-mentor. With the sheer volume of NPCs in that place, you could almost never run out of things to gank. If you do then sit down and have a chat with your buddies. If you don't care then go do something else like look at internet porn.

Quote:
Then there is Circle of Holy:
- NPCs group and assist each other, confuse
- players are forced to group but the area is so tiny for more than one
- there are just not enough NPCs and the respawn time is too long


This area is a warlock's wet dream. I can tell you that much right now.

(By the way, the name of the area is "tribal grounds". The circle of holy is only just a part of the area).


Quote:
Since the few NPCs spawn slowly at certain places, Circle of Holy, Hero's Inn and so on, the areas end up being heavily patrolled and they become battlegrounds instead. Is this intended?


Everytime I've gone to these areas I've never seen a soul leveling in them.

I think the rest of your post is garbage and not worth reading. There's more to SK than leveling, and someone shouldn't be so xenophobic and afraid to group up with other players if they do want to level. In fact, if you want to abuse power leveling then grouping up helps up that capacity.


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