Shattered Kingdoms

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PostPosted: Mon Apr 16, 2007 3:00 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
sleeper wrote:
IMO Kerrien, your facts aren't quite perfect...

sleeper

Edit: In fact, your completely wrong in 90% of your arguments.


No, not really.


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PostPosted: Mon Apr 16, 2007 3:11 pm 
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Location: Floating in Previous Player Ether
I'm going to have to go with OA. There ARE some cases where Kerrien is wrong, like where he says "two lightie only classes", but for the majority, he's RIGHT.


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PostPosted: Mon Apr 16, 2007 4:01 pm 
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Location: Milton Ontario Canada
SK Character: Umdon
Goldlantern wrote:
I'm going to have to go with OA. There ARE some cases where Kerrien is wrong, like where he says "two lightie only classes", but for the majority, he's RIGHT.


Ah that I am wrong I ment two lighty only races my bad. I was in a rush to get out of the office.


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PostPosted: Mon Apr 16, 2007 11:06 pm 
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Location: Under my covers... sleeping
... I had started writing a reply to what was said, but I honestly don't feel like getting into it. Unless D is actually reading this and taking what is said into consideration, its not worth the time... (Primarily because I'm tired right now. :P)

So, D ... Am I essentially trying to convince the ocean to turn red, or are you actually silently reading whats being said here, and thinking about changing a few things?

sleeper


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PostPosted: Tue Apr 17, 2007 4:56 am 
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Location: Milton Ontario Canada
SK Character: Umdon
sleeper wrote:
IMO Kerrien, your facts aren't quite perfect...

sleeper

Edit: In fact, your completely wrong in 90% of your arguments.


It is just my opinion, I am not perfect and I did make a few jokes in there (dark side having cookies it an old joke and I think its funny). However the good bad thing is a joke. More perks have go into lighties in the last couple of year then the darkies. Paladins getting the armor recall spell, CRS becoming more and more light orientated ( 3 out of the 5 Tribunals are lighties and usually 3 of the 6 cabals are lighties or will help the lighties more then the darkies. It was balanced cabal wise 2 Good 2 Neutral 2 Evil why change this?). Necromancers after almost 6 years have had their wings clipped. NPC mystically knowing who the leader is and throwing object (and their things in their inventory going poof) at the player has affected all the new players and old.

My only real major annoyance is that tribunals can now be part of this CRS and just give the relics to whomever they please while feeling no lasting affect. If you say "But it cost money to make the guards and such" take a look at all the tribunal members bank accounts. Also if you really wanted to you could make 20 obsidian in two hours. Lack of coin is by no means a lasting affect and is a billion times easier the trying to get a relic back.

If you want to make it a bit more balanced have something not a relic but something like a Crown for Taslamar, A Golden dragon bracelet for the Talons, etc so that when a cabal or a tribunal takes it it causes Demoralize


Help [Demoralize]

Demoralize
When the symbol of a tribunal is taken the guards have no purpose other then to guard the city, they feel they cannot help a tribunal member in any sort because they are to depressed and feel they would hinder rather then aid in a battle.

In the same token Valor (in keeping with balancedness)

Help [Valor]
When a tribunal manages to take an enemy cabal's relic of the gods guards are happy, joyous even, they do not demand as much pay to work and they all seem to be friendlier and more willing to help tribunal members.

Again just my opinion I like this game sure sometimes on side is screwed over while it looks like the other side is not but its just a game. Eventually everything gets balanced

Its D's game and its his rules if he wants to change it thats cool if not who are we to judge if you don't like it go outside and play a game of hide and go .....


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PostPosted: Tue Apr 17, 2007 7:32 am 
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Joined: Sat May 07, 2005 8:16 am
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Location: Las Vegas, Nevada
SK Character: Achernar
I don't want to see relics that work like cabals relics for tribunals. I'd rather see a sort of event based trophy item. On specific events, items would be dropped in the hands of a tribunal member. If the no-save item falls into the hands of an opponent, the opponent gets a reward. Personally I'd like to find a way to tie it to the warparties and set them up to follow tribunal members around, assist them in fighting, but not follow commands per se.

This is simply a daydream though. I could script something together, but there would still be the need to come up with an appropriate reward that would favor all classes and alignments.

This is completely off topic though. Back to the subject at hand.

Darkies pretty much have it harder in SK. I've never seen a time when the dark auras had as much going for them as light auras. I could illustrate several different ideas which have already been mentioned: request, more areas favorable for light aura leveling, more factions of light persuasion. I count the Druids as a gray aura faction, its just laziness that they always help the lighties. Basically there's five light aura based factions, three dark aura factions, and two that can go either way. Generally this leaves things split 60/40.

I guess I wish there were an outer planar leveling area that were as elite for light auras as the ToM at the upper end for darkies. Here I go daydreaming again. I would like to think it would balance things out slightly.

A


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PostPosted: Tue Apr 17, 2007 8:32 am 
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Location: Zhenshi
I agree there need to be more dark levelling areas.

I strongly disagree that requesting is any kind of light-aura advantage.
Any character on SK can wear any level armor. Requesting is bound by level constraints. For RP reasons the request command was added so that light aura characters did not have to beat up other good guys for gear. To cempensate for this darkies got an experience advantage. When a white aura kills another white aura NPC, they receive virtually no experience. A dark aura character will get in comparison some experience for killing other darkie NPCs. NOTHING prevents a dark aura character or group of them from smashing up a white aura character for its gear.

What I could see though is some kind of enchanting/disenchanting to add/remove auras from gear potentially if its felt there is too much slanted in this kind of direction.


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PostPosted: Tue Apr 17, 2007 9:46 am 
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Location: Milton Ontario Canada
SK Character: Umdon
Carita wrote:
I agree there need to be more dark levelling areas.

I strongly disagree that requesting is any kind of light-aura advantage.
Any character on SK can wear any level armor. Requesting is bound by level constraints. For RP reasons the request command was added so that light aura characters did not have to beat up other good guys for gear. To cempensate for this darkies got an experience advantage. When a white aura kills another white aura NPC, they receive virtually no experience. A dark aura character will get in comparison some experience for killing other darkie NPCs. NOTHING prevents a dark aura character or group of them from smashing up a white aura character for its gear.

What I could see though is some kind of enchanting/disenchanting to add/remove auras from gear potentially if its felt there is too much slanted in this kind of direction.


Are you saying free armor and weapons is not an advantage?


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PostPosted: Tue Apr 17, 2007 9:52 am 
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SK Character: Karsh
Kerrien wrote:
Carita wrote:
I agree there need to be more dark levelling areas.

I strongly disagree that requesting is any kind of light-aura advantage.
Any character on SK can wear any level armor. Requesting is bound by level constraints. For RP reasons the request command was added so that light aura characters did not have to beat up other good guys for gear. To cempensate for this darkies got an experience advantage. When a white aura kills another white aura NPC, they receive virtually no experience. A dark aura character will get in comparison some experience for killing other darkie NPCs. NOTHING prevents a dark aura character or group of them from smashing up a white aura character for its gear.

What I could see though is some kind of enchanting/disenchanting to add/remove auras from gear potentially if its felt there is too much slanted in this kind of direction.


Are you saying free armor and weapons is not an advantage?


Yes, that is exactly what is being said. This is apparently because you can only request items you wouldn't lose to log in thieves...You know, the kind that darkies have to go kill a usually difficult NPC over and over again for.


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PostPosted: Tue Apr 17, 2007 11:32 am 
Just to correct everyone here:

There's only 2 dark aura factions.

midnight council/empire is gray, dark-gray at best. They do not serve darkness, they serve themselves and their own power.

Only -one- faction serves darkness the way the fist and hammer serve the light.

Really, MC is just a different form of government, akin to keepers, just pretending they are righteous from their vantage point.

A good balance to this would be adding a darkie crusading cabal.


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