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 Post subject: 4/6/2007 Code Update Q&A
PostPosted: Fri Apr 06, 2007 9:04 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
Post your questions and well-reasoned commentary here. Direct crying to the world's smallest violin between my two fingers.


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PostPosted: Fri Apr 06, 2007 9:14 pm 
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Joined: Fri Jul 01, 2005 10:55 pm
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Can you let us know what the cloth armor spells are, or do we have to find out in game?

Oh, and what exactly does "support for religion specific spells" mean? Does that mean they're there, or they'll be there soon?


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PostPosted: Fri Apr 06, 2007 9:22 pm 
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Quite a few code changes had to be made to even allow unique religion spells to exist. That first line just refers to what is invisible work to you that nevertheless had to be done.

The spells themselves are knowledge that should only be found about IC. All of these spells were introduced to their various religions through specific RP events over the last few months. More spells will be slowly rolled out with the light armor faiths coming before heavy armor faiths.


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PostPosted: Fri Apr 06, 2007 9:23 pm 
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Joined: Sat Aug 24, 2002 6:56 am
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When are there going to be elite code changes again?


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PostPosted: Fri Apr 06, 2007 9:26 pm 
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Joined: Fri Sep 22, 2006 2:42 pm
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So far I like the code update..A bit anyways. Groups are a bit harsh to fight with throwing NPCs and also, I've found that if a NPC joins in and my rogue is currently tanking the NPC he's fighting, they still chuck things atcha. Or so the villagers in Chiibunei(sp?) are.

Anyways, a curious question.

Regular storekeeper inventory is now stored in a secure location

That line there, does that mean you can no longer stun shopkeeps and take their things? Can rogues still steal from shopkeepers? Dumb question I know, but I'm just curious is all as it confuses me a bit.


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PostPosted: Fri Apr 06, 2007 9:28 pm 
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Cyra wrote:
When are there going to be elite code changes again?

I'm not sure where you were Cyra, but there was a poll taken in January about what code changes people most wanted to see. Unique religion spells beat out the #2 selection by a wide margin. This is the part of the code update that is supposed to make people happy. Don't be a hater.


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PostPosted: Fri Apr 06, 2007 9:33 pm 
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Kin wrote:
So far I like the code update..A bit anyways. Groups are a bit harsh to fight with throwing NPCs and also, I've found that if a NPC joins in and my rogue is currently tanking the NPC he's fighting, they still chuck things atcha. Or so the villagers in Chiibunei(sp?) are.

Some tweaking of the chance to throw based on levels might happen.

Kin wrote:
Regular storekeeper inventory is now stored in a secure location

That line there, does that mean you can no longer stun shopkeeps and take their things? Can rogues still steal from shopkeepers? Dumb question I know, but I'm just curious is all as it confuses me a bit.

Correct, normal store inventory cannot be taken by killing or stunning the shopkeeper. You were never able to steal those goods, so there is no change regarding the steal command. Items that have been sold to the shopkeeper are still able to be stolen or looted.


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PostPosted: Fri Apr 06, 2007 9:36 pm 
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Dulrik wrote:
Cyra wrote:
When are there going to be elite code changes again?

I'm not sure where you were Cyra, but there was a poll taken in January about what code changes people most wanted to see. Unique religion spells beat out the #2 selection by a wide margin. This is the part of the code update that is supposed to make people happy. Don't be a hater.


I was stuck in my house, wishing winter would end.

It subsided, it was nice outside, I went out for a walk and it was awesome, but now it's snowing again.

I know a lot of people like having religious spells and all, but there hasn't really been anything to sink your teeth into like in the past few years.

I'm not trying to advocate for golden age changes, though. I'm sure something elite is looming around the corner.


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PostPosted: Fri Apr 06, 2007 9:49 pm 
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Religion-specific spells, if properly implemented, should add about the same novelty to the game as a new race or class.


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PostPosted: Fri Apr 06, 2007 10:08 pm 
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Joined: Fri Sep 22, 2006 2:42 pm
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I'm not sure if this is intended or if it's a bug, but if you're on the front row tanking, your mount beside you while fighting a NPC, and another NPC joins, they still chuck daggers at you. (new NPC i mean).

Is that intended or is it a bug?


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