Dulrik wrote:
Sell prices go down from their base during a recession. Buy prices go up from their base during inflation. To allow them to move in the opposite directions would encourage twinking.
Maybe I'm missing something, but what is there to twink? Even if one person or one tribunal tried to manipulate prices this way, they're not the only ones affecting the economy. You can't purposefully keep prices down by driving a kingdom into recession because the demand for its cheaper goods would pour coin into the country.
The problem is that there's a natural limit to the drop in selling prices during a depression, but there's no cap in how high buy prices can go during an inflation. I don't think that's balanced, and if anything, the code is producing the opposite of what was intended because of it. Instead of starting the kingdom on a downward spiral towards depression once recession hits, what happens is that a kingdom in inflation can do very little to keep prices from skyrocketing.
Restricting the options of players (especially darkies) by preventing them from stunning shopkeepers for their goods doesn't fix this basic problem with the economy. I think increasing the value of goods sold by players in inflated kingdoms (or alternatively, placing a cap on how much inflation can raise prices) is a better and simpler fix.