Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Sat Mar 31, 2007 7:16 am 
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Joined: Fri Oct 10, 2003 7:41 am
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Location: Canada
Players should be able to make their own weapons via the use of trade skills.


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PostPosted: Mon Apr 02, 2007 8:04 am 
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Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
If you notice, any reaching weapon that is -not- a polearm is limited. That's because its supposed to be a nice perk that classes that don't have access to the polearm skill can still make use of a reaching weapon. Spears, swords, exotics, and staffs with reach are all limited. This is a balance issue. While I understand the complaint that its harder to level without a reaching weapon, there's options that you can make use of. I can name several that may have already been mentioned: make use of pets, make use of other characters, make use of throwing weapons, and of course, after journeyman, make use of damaging spells like flamestrike and spear of faith.

I believe there could be more pole-maces in the game, but there can only be so many limited weapons in the game. I'd rather help folks discover ways of leveling that don't require limited items. For instance, I think there should be many more throwing weapons. Unlimited, simple, light throwing weapons. Maybe that could help?

A


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PostPosted: Mon Apr 02, 2007 8:06 am 
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Orac wrote:
Players should be able to make their own weapons via the use of trade skills.


Even so, a pole-mace should require either extra money, higher level, or complete mastery of said trade skill. They should not be easy nor readily available, because of the aforementioned balance issues.

A


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PostPosted: Mon Apr 02, 2007 11:18 am 
Achernar wrote:
If you notice, any reaching weapon that is -not- a polearm is limited. That's because its supposed to be a nice perk that classes that don't have access to the polearm skill can still make use of a reaching weapon. Spears, swords, exotics, and staffs with reach are all limited. This is a balance issue. While I understand the complaint that its harder to level without a reaching weapon, there's options that you can make use of. I can name several that may have already been mentioned: make use of pets, make use of other characters, make use of throwing weapons, and of course, after journeyman, make use of damaging spells like flamestrike and spear of faith.

I believe there could be more pole-maces in the game, but there can only be so many limited weapons in the game. I'd rather help folks discover ways of leveling that don't require limited items. For instance, I think there should be many more throwing weapons. Unlimited, simple, light throwing weapons. Maybe that could help?

A


I can count about 25 reaching swords, 50 reaching spears, and such on the back of my hand. Limited? I think not.


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PostPosted: Mon Apr 02, 2007 11:28 am 
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Joined: Mon Nov 28, 2005 10:36 pm
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Grakus wrote:
Achernar wrote:
If you notice, any reaching weapon that is -not- a polearm is limited. That's because its supposed to be a nice perk that classes that don't have access to the polearm skill can still make use of a reaching weapon. Spears, swords, exotics, and staffs with reach are all limited. This is a balance issue. While I understand the complaint that its harder to level without a reaching weapon, there's options that you can make use of. I can name several that may have already been mentioned: make use of pets, make use of other characters, make use of throwing weapons, and of course, after journeyman, make use of damaging spells like flamestrike and spear of faith.

I believe there could be more pole-maces in the game, but there can only be so many limited weapons in the game. I'd rather help folks discover ways of leveling that don't require limited items. For instance, I think there should be many more throwing weapons. Unlimited, simple, light throwing weapons. Maybe that could help?

A


I can count about 25 reaching swords, 50 reaching spears, and such on the back of my hand. Limited? I think not.


You must have some big hands.


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PostPosted: Mon Apr 02, 2007 11:36 am 
While I will take that as a compliment because naturally big hands means big polearm.

I will simply state this is not GD, so please contribute to the topic at hand or do not post. It only clutters things.

And, I wasn't meaning #'s of items, I was meaning different vnumed items. The sheer amount of reaching spears on this game is choking, and landys are plentiful as well.


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PostPosted: Mon Apr 02, 2007 11:51 am 
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Grakus wrote:
And, I wasn't meaning #'s of items, I was meaning different vnumed items.


I am not sure what you mean by this. Are you saying that there are 75 items that are spears and landys?


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PostPosted: Mon Apr 02, 2007 11:52 am 
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Joined: Sat May 07, 2005 8:16 am
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Location: Las Vegas, Nevada
SK Character: Achernar
I agree that some reaching weapons that should be limited really don't seem limited. This is mostly builder oversight. I imagine there are that many different pole-maces in the game. Its kind of difficult to tell really, and without getting into specifics, I wish it were easier to know without having to spend hours looking at tons of object statistics. I would have already pushed to do something about it if it were easier to tell. Then again, what do you do to adjust the situation? Changing subtypes to non-reach subtypes is nerfing. Adding more weapons of subtypes that don't reach doesn't seem to offer a solution either, if they are going to be ignored for reaching ones. Changing the limits of the objects is a tricky slope as well. I'm all for a balanced solution, but I don't know that there is one here.

A


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PostPosted: Mon Apr 02, 2007 11:58 am 
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I guess I just dissagree with the fact that reach should be a limited tatic. This is Sk where "roleplay and tactics collide." I guess that is not the case. It should be where "roleplay and limited tactics collide." The use of reach is a great tactic, but you are telling be that is needs to be limited and it should not be used by everyone. You have stated that their are other tactics that could be used, but why do think think that it is okay to limit the use of certain tactics over others?


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PostPosted: Mon Apr 02, 2007 12:09 pm 
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Joined: Fri Jul 01, 2005 10:55 pm
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If polearm is supposed to be the standard for reaching weapons then maybe you should make polearms better. It's a bit ridiculous that the perks for classes that don't have the polearm skill are generally better than the polearms themselves.


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