Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sat Oct 11, 2025 11:42 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 61 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7  Next
Author Message
 Post subject:
PostPosted: Thu Mar 22, 2007 11:09 pm 
Offline
Mortal

Joined: Sat Feb 28, 2004 5:14 pm
Posts: 819
A few ideas Ive had. Make it only hurt every second lyric tick do double current damage.
Or
I wouldnt mind the damage being focused in the first half of the cling. So double damage for the first 1/4 of it then normal damage for the next half (almost negated by mp). Then half damage for the last half of the spell (will almost always be negated by PM. Should not be too over powering early because there is still a lot of damage left in the remained of the spell.
Makes it more effective in combat and less effective after combat is over. With out the numbers I cant say this is a good idea but it seems reasonable based on what I have seen percentage wise (might be to powerful vs casters)


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Mar 23, 2007 4:41 am 
Offline
Mortal

Joined: Fri Jan 17, 2003 5:21 pm
Posts: 1174
Location: Dänimarka
Changing the way the spell tick damage works fundamentally seems like shooting pigeons with cannons to me... Just make the tick damage, and only the tick damage...ignore MP...

I doubt the tick damage is so much that it will immensely overpowered...if it is, then lower the tick damage slightly, and make it ignore mp... Seems to me (no coding experience though, so what do I know...) to be a much easier solution...


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Mar 23, 2007 5:05 am 
Offline
Mortal

Joined: Sat Nov 20, 2004 11:38 am
Posts: 803
Location: Milton Ontario Canada
SK Character: Umdon
Probably will be shot for saying this but...

Why not make it an "I win spell." Just like petrification and finger of death can instantly kill you, throwing a huge glob of magma (unless your sprite) should also be able to kill stuff. I mean even immortals die to magma (Not magma spray just magma). It is a high enough spell for it to be an "I win spell" Also much like finger if you 1/2 fail the spell you know the target it pretty hurt. This way there is not secondary damage.

And I know petrification has a counter so its not truly an "I win spell" but it can kill you.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Mar 23, 2007 8:45 am 
Offline
Mortal

Joined: Mon Sep 05, 2005 5:05 pm
Posts: 2620
Location: *cough*
that would be called magma blast, I think. Magma spray never struck me as an oncoming wave of molten rock, just something like a garden hose filled with lava squirted at you for maybe half a second. Hence magma Spray, not magma blast or magma rocket or magma bomb or magma *ssf*cker.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Mar 23, 2007 11:19 am 
Offline
Mortal Contributor

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1279
Location: Miami, FL
Dulrik wrote:
I haven't done anything yet. I just agree that it needs... something.


I have an idea. Make magma spray lower your magical protection since there's magma all over your goddamned armor. Just make it so it can't go below 0, because 0 would be when you're armorless.

Problem solved?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Mar 23, 2007 11:42 am 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Not really. You are going to see more DoT spells eventually. The solution should be something that works for all of them, not just magma spray.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Mar 23, 2007 11:57 am 
Offline
Mortal

Joined: Sat Nov 20, 2004 11:38 am
Posts: 803
Location: Milton Ontario Canada
SK Character: Umdon
DoT? Death on touch?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Mar 23, 2007 11:59 am 
Offline
Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
My suggestion would be have DoT spells immune to mp (the DoT portion) and lower the damage slightly. If someone gets hit by something. MP should only affect the first portion of the damage.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Mar 23, 2007 1:42 pm 
Offline
Mortal

Joined: Sat Feb 28, 2004 5:14 pm
Posts: 819
I dont think MP immunity is a fair call. Reason being some people have 50 MP suits should they be hurt the same as someone with 10 mp suit. Have ones MP dropped by expected duration. DoT spell = 15 hits. Then the first one hits you at -14 Mp second one at -13 third at -12 ... last at full MP. (This is a concept numbers may need to be tweaked depending on what actual numbers are). Or the reverse of this causing a spell to drain away your MP as it lingers (ie starts at no mod each hit MP is reduced by one). I dont like the second idea because it will prove much less useful in combat.

DoT = Damage over Time is I am not mistaken.


Last edited by silmar on Fri Mar 23, 2007 1:58 pm, edited 1 time in total.

Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Mar 23, 2007 1:45 pm 
Offline
Mortal

Joined: Mon Sep 05, 2005 5:05 pm
Posts: 2620
Location: *cough*
Kerrien wrote:
DoT? Death on touch?
:lol:


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 61 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 74 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group