Dulrik wrote:
No, because you are talking about an entirely new architecture for the game. Probably there is a free codebase out there that is written to do that, but in order for the game to stay "SK", I would have to spend a couple of years doing nothing but porting all our features.
Are you positive? I know that sounds rather silly to say, but I know the program IDL isn't a multithreading application and it is used by a lab in the university department I work for on a 61 node cluster to do data modeling, all processing is managed by the head node which acts as the i/o gateway for the application.