Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Tue Feb 27, 2007 7:29 pm 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
No, Inzy, but close. It's Faerie Fire that does those things. Faerie Fog just reveals hidden folks.


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PostPosted: Tue Feb 27, 2007 10:39 pm 
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Mortal

Joined: Mon Nov 28, 2005 10:36 pm
Posts: 521
And is completely useless during combat.


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PostPosted: Tue Feb 27, 2007 10:54 pm 
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Mortal

Joined: Fri Nov 26, 2004 1:03 pm
Posts: 1593
Location: pyrathia
Like Nath in PK

P.S
dont get mad nath... I suck too


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PostPosted: Tue Feb 27, 2007 11:40 pm 
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Mortal Contributor

Joined: Tue Sep 14, 2004 1:02 am
Posts: 1585
Location: Over the hills and far away.
SK Character: Elriorith/Enfaustina/Nimolthar
To my understanding in spell casting NPCs, you don't choose their spell list.
You chose a deity they belong to, and they case a collection assigned to that deity. More like a template.

Of course this is an unofficial something I came to believe, and could be entirely wrong.


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PostPosted: Wed Feb 28, 2007 5:40 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Regardless of what they train, there are no NPCs in the game that cast spells as a warlock or shaman, and there never have been. All of those NPCs were set as priests of nature or the elements. Recently there was some reworking of the NPC priest templates, so all priests have access to a more unified list of spells than previously. Hence the difference that you noticed.


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PostPosted: Thu Mar 01, 2007 12:36 am 
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Joined: Wed Jun 08, 2005 4:55 pm
Posts: 1110
Location: Ithaca, NY
I figure this is a good a place as any to say this - but these changes to NPCs and their spells aren't healthy. I've heard at least a dozen or more people (veterans and newer players alike), both on the forums and elsewhere, voice serious complaints about the way leveling goes these days. If you're working towards a better spell template (maybe one that doesn't involve spells like hold person, confusion, paralyze, chaos, blindness, deafness on so many NPCs), then full speed ahead. Otherwise I think there needs to be a serious rethinking about the direction leveling is and has been headed.

I just don't see a reason to make leveling up to mentor any harder or more annoying than it already is.


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PostPosted: Thu Mar 01, 2007 1:12 am 
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Mortal Philanthropist

Joined: Sun Feb 08, 2004 1:41 pm
Posts: 1086
Location: Hugging a tree
SK Character: Imolth
Salandarin wrote:
I figure this is a good a place as any to say this - but these changes to NPCs and their spells aren't healthy. I've heard at least a dozen or more people (veterans and newer players alike), both on the forums and elsewhere, voice serious complaints about the way leveling goes these days. If you're working towards a better spell template (maybe one that doesn't involve spells like hold person, confusion, paralyze, chaos, blindness, deafness on so many NPCs), then full speed ahead. Otherwise I think there needs to be a serious rethinking about the direction leveling is and has been headed.

I just don't see a reason to make leveling up to mentor any harder or more annoying than it already is.


I disagree, leveling is leveling, it is supposed to be tough, besides what should they do?(the NPCs) Stand like a bag of meat for you to grind through? They have assets and they use them to defend themselves. I do not so much mind the change as long as some bugs that pop out are isolated and eliminated (see hold person/concentration bug)


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PostPosted: Thu Mar 01, 2007 8:38 am 
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Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
I vote yes on the "have NPCs stand there like a bag of meat" idea.


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PostPosted: Thu Mar 01, 2007 6:44 pm 
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Joined: Sun Sep 04, 2005 5:26 am
Posts: 633
Location: Powder Springs, GA
Oops. My newb mistake, hahahaha!


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PostPosted: Fri Mar 02, 2007 4:32 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Faerie fog should be fixed now.


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