Shattered Kingdoms

Where Roleplay and Tactics Collide
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Good Idea?
Yes 70%  70%  [ 19 ]
No 30%  30%  [ 8 ]
Total votes : 27
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PostPosted: Tue Feb 27, 2007 4:02 pm 
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Mortal Philanthropist

Joined: Sat Apr 03, 2004 1:55 pm
Posts: 1330
Location: I am at one with my duality.
Don't harsh my buzz, man.

For serious response: Nice little idea, but I'm not sold on it.


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PostPosted: Wed Feb 28, 2007 6:02 am 
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Mortal

Joined: Fri Nov 26, 2004 1:03 pm
Posts: 1593
Location: pyrathia
Dummies would be nice. that LOOK like the creater but not too much to be used as distractions...

Same adjective and race but you can tell its not the person when you look at it... Also become the last target automaticly so no matter how many dummies are in a room the scout will be targeted first to avoid some twinking...

Would be nice to have it to help get an ambush or bait people to attack it while you run away seeing how people tend to not look at people much anymore...


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PostPosted: Thu Mar 01, 2007 2:34 pm 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Ive seen this skill in many other MUDs.. for others it works.. but not for SK. We already have inns. Dont need anything else.


Imagine one cabal skill used in an inn, then a campfire addition.. gah. the regen would be too leet.


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PostPosted: Thu Mar 01, 2007 4:07 pm 
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Mortal Philanthropist

Joined: Sat Apr 03, 2004 1:55 pm
Posts: 1330
Location: I am at one with my duality.
I would assume that you would only be able to camp in wilderness rooms. I could see the skill working with echos instead of changing the map, but there hasn't been a logical reason why scouts should be the only ones to get it. That, and I'm not sure if I like the draw away from inns either.


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PostPosted: Thu Mar 01, 2007 4:51 pm 
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Mortal

Joined: Mon Sep 05, 2005 5:05 pm
Posts: 2620
Location: *cough*
Add a spark script, then, and make the regen lesser.


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PostPosted: Thu Mar 01, 2007 6:08 pm 
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Mortal Philanthropist

Joined: Sat Apr 03, 2004 1:55 pm
Posts: 1330
Location: I am at one with my duality.
LMAO There should be a chance of failure that starts a forest fire that causes the room to be fireballed repeatedly for a tick.

And I was thinking more "smoke billows in from the east" or something like that.


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PostPosted: Fri Mar 02, 2007 7:03 am 
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Mortal

Joined: Mon Sep 05, 2005 5:05 pm
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Location: *cough*
No, no fireball thing. I was serious about the sparks. Give it a really small chance that it'll screw up your eq.


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