Cyra wrote:
Yana wrote:
Junk looting is an annoyance for most. Res sickness is an annoyance, if you die enough to make it stack something is wrong. An hour or more real time before being able to leave the river in any way, may make it more productive to slaughter all your enemies. Quite frankly if given the choice to go out and fight against another group, I would think a great deal longer and a great deal harder if I knew I had to wait for an hour to be brought back to life, kind of the same thing when you face a final strike, just no imm intervention involved. level 10 and under immune for newbs of course. No more crying over junk looting.
That's the stupidest [REDACTED] I've heard in a long time. This only benefits the best PKers.
Not only that, but it'll give people the notion that it's better to quit/log off or run and hide and avoid PK, especially in the CRS scenarios and those big city fights. There are currently situations from an RP standpoint that encourage people to fight battles they can't win. They know they're going to lose, but if I have to spend a crap load of time in the afterlife because I died, I'm not going to do that. I don't play SK to sit in a handful of rooms and chill as a spirit.
I'm going to have to put this idea into the garbage bin. Sorry Yana.
EDIT: TYPOS AND GRAMMAR! YAY!