Shattered Kingdoms

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Do you think it a good idea to prevent people from recalling/quitting for a time after being rez'd?
Yes, it's the fools fault for having died anyway? 24%  24%  [ 8 ]
No, that's a bit harsh. People shouldnt have to stick around if they don't want to. 62%  62%  [ 21 ]
I don't much care... 15%  15%  [ 5 ]
Total votes : 34
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 Post subject: [IDEA] (from Rez RP under gameplay) Prevent recall after Rez
PostPosted: Wed Dec 06, 2006 12:32 pm 
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This came from the gameplay section under the Rez RP discussion and is a fab idea...

Amadeo wrote:
Is it possible to code something in so a player can't move/recall til the next tick after being brought back, as part of the spirit disorientation, but better than stun so they can still hear/respond?


Amadeo - I hope you don't mind that I took the liberty to start this thread here.

Anyways, with the idea in mind, just have their pulse race after rez, that would do the trick wouldn't it?
edit: Of course, it doesn't stop movement, but gettin a rez and legging it could form part of legitimate RP.


Last edited by wortsenawl on Wed Dec 06, 2006 4:27 pm, edited 2 times in total.

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PostPosted: Wed Dec 06, 2006 12:52 pm 
I stated that I like this idea over there, but I will support it again here, because I know D's more likely to read the gameplay forums.

One tick is -not- too much to ask.


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PostPosted: Wed Dec 06, 2006 12:56 pm 
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Could just make it so you can't recall by non-magical means until SD wears off. That is a long time, I know, but you could still use WoR flasks/scrolls/wands/staves if you had access to them.

Interesting idea. I don't know if I like it though.


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PostPosted: Wed Dec 06, 2006 1:03 pm 
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I've been a fan of previous variations of the original idea before. It'd certainly encourage more priests to resurrect strangers, since a mistake could be corrected. Good for new characters of all kinds.

Salak's extension is too much of a nuisance, IMO. Also quite dangerous if the priest happens to be in a high-level area when he resurrects you.


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PostPosted: Wed Dec 06, 2006 1:07 pm 
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Forsooth wrote:
I've been a fan of previous variations of the original idea before. It'd certainly encourage more priests to resurrect strangers, since a mistake could be corrected. Good for new characters of all kinds.

Salak's extension is too much of a nuisance, IMO. Also quite dangerous if the priest happens to be in a high-level area when he resurrects you.


Priest gives dude(tte) potion. Dude(tte) quaffs. I figured that as a solution to that quandry. Casters just getting resurrected could cast WoR, Teleport, Gate, or Rift to get away too...


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PostPosted: Wed Dec 06, 2006 1:40 pm 
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Priests don't really carry around WoR vials, considering their level of usefulness to a class that has the spell already. Besides, I agree with Forsooth, too much of a nuisance.

Worts, make this into a poll.

A possible quick and dirty solution for normal recalls would be to have their pulse race as a result of coming back to life. It would make a lot of sense, IC, seeing as you have a new body, the shocking experience and such. This wouldn't stop people from teleporting/WoR (gates and rifts aren't -quite- such a concern, as most temples are warded, but of course not all rezzes are done in temples), but I think most of the offenders in this regard are lowbies eager to get back to their corpse, and since WoR is a higher-level spell (although not so much for teleport), this might be all that's necessary.

Another method could be to set their PE to zero upon rez, stopping all recalls/movement. Considering that refresh gives ~15-20% PE for 3-4% ME (for me), I can't see this being too inconvenient to the priest.


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PostPosted: Wed Dec 06, 2006 1:42 pm 
You know folks, Shattered Kingdoms is (supposed to be) a game that doesn't make you do things. It's open-ended. While I think it's poor RP if someone doesn't hang around for a courtesy moment after being brought back, I think it's poor form to force someone to do so if the person rezzing them just doesn't have the chutzpah to keep them there.

It would also pose significant problems to, say, a dark aura player who convinced a light aura priest to resurrect them.


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PostPosted: Wed Dec 06, 2006 1:43 pm 
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Salandarin wrote:
Priests don't really carry around WoR vials, considering their level of usefulness. Agreed, too much of a nuisance.


Speak for yourself bud. I know plenty of priests that carry half a dozen or so, just to hand out to people that need them. Hell, I used to carry a few with my dwarf priest, and brewing with him was a serious pain in the [REDACTED].

I wouldn't use a generalization like that to dismiss the idea completely.

The pulse idea and refresh idea are nifty, though.


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PostPosted: Wed Dec 06, 2006 1:50 pm 
Please make this game more hardcoded for fruitless results.

I like being able to see "you can't do that" on my screen quite often.


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PostPosted: Wed Dec 06, 2006 1:54 pm 
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Another thought would also be to additionally return someone to life with 0% movement. Between that and no-recalling, I'd say this problem should be more or less solved, and you'd have far less disgrunted clergy out there.


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