Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Tue Nov 21, 2006 1:57 pm 
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Mortal

Joined: Sat Nov 20, 2004 11:38 am
Posts: 803
Location: Milton Ontario Canada
SK Character: Umdon
I think it would a neat idea that if your character has a hight int you get to know how to speak and read more then one laguage on creation.


For example if you have brilliant int you can speak and read two languages.


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PostPosted: Tue Nov 21, 2006 2:10 pm 
Thanks Kerrien, that reminded me of something.


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PostPosted: Tue Nov 21, 2006 2:22 pm 
See my comment in Syndal's thread.


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PostPosted: Tue Nov 21, 2006 2:29 pm 
:cry:


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PostPosted: Wed Nov 22, 2006 11:39 am 
Code:
> sta
outlaw memory
You stop resting, and stand up.

[HP:100%] [ME: 86%] [PE:100%]
>
Thinking back, you remember witnessing the following crimes...

 1.  Murder of Buruku by you in Ch'zzrym.


???


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PostPosted: Mon Dec 04, 2006 9:18 pm 
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Mortal

Joined: Thu Jul 11, 2002 8:38 am
Posts: 218
Location: Walking in the dark valleys
I wonder if a one way gate from Kyrchire to Ch'zzrym would be a decent solution and aid to deep kingdom rp.


There is a Deep kingdom with its own economy and laws. There is no Deep starting point. Deep language is used not only by deep-elves, but by gnomes and dwarves too. There's no way the gnomes/dwarves and deep-elves would co-exist peacefully in any government. Since we can't make 3 new starting points, I don't think its fair to solely cater to the deep-elf and leave the gnomes and dwarves out in the cold. All six starting cities have a mix of races, thus they're appropriate as starting cities.

A


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PostPosted: Tue Dec 05, 2006 3:27 am 
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Mortal Contributor

Joined: Wed May 17, 2006 6:51 pm
Posts: 962
Location: Nowhere very fast
SK Character: I wish :(
I say let it be how it is, we dont need people starting in the Already tough deep-elf city..


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PostPosted: Tue Dec 05, 2006 5:31 am 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 656
SK Character: Salak
Adroan wrote:
I say let it be how it is, we dont need people starting in the Already tough deep-elf city..


I wouldn't dismiss this out of hand because you think it might be too hard. Opening up Ch'zzrym might be a great option for advanced players looking to try something new in the game. I think that opening up the Deep Realms for a starting kingdom would give a lot of old players something new to try, and would go a lot farther in improving the game than a new race or class.

I'd love the challenge. I'd probably start playing full time if I could start a Deep character.


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PostPosted: Tue Dec 05, 2006 11:43 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
But if all the advanced players go to a new start city, there will be no one available to mentor the newbies in the normal start cities.


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PostPosted: Tue Dec 05, 2006 12:14 pm 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 656
SK Character: Salak
Poo on them. No mentor points for the vets!


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