Shattered Kingdoms

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PostPosted: Thu Nov 09, 2006 1:31 pm 
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Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
As I recall it, way back before changes, merc and barb fists were disallowed by the imms because their skills stacked with brawling. Now it's not so, and everyone gets the same six attacks as everyone else. Also, I was under the illusion that matrix-speed kungfu wouldn't work in conjunction with haste. Might be wrong about that, however. I don't believe it's MEANT to work with haste. There's actually no proof that that's even the matrix kungfu happening. I know from playing around with a barb, that a furied barb stands a decent chance of getting four unarmed attacks in a round - and that COULD be a double-round opening attack, which makes it possible for a giant to get eight rounds in between prompt showings. I'm not convinced.


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PostPosted: Thu Nov 09, 2006 1:32 pm 
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Joined: Thu Dec 22, 2005 7:27 am
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After 8 years of completely sucking [REDACTED], Dulrik decided to boost them, and he stated when he did, he had no intentions of changing them any time soon, so after the first QQ most on this thread was made, all this thread will become is QQ more. You want to stop a fistie? Bash them.


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 Post subject: Re: Fists + griffon/giant merc/barbs
PostPosted: Thu Nov 09, 2006 4:43 pm 
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Joined: Sat Nov 20, 2004 11:38 am
Posts: 803
Location: Milton Ontario Canada
SK Character: Umdon
Every cabal has overpowered skills or spells sometimes even both. Its how the player uses the spell or skill that counts.


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PostPosted: Thu Nov 09, 2006 5:09 pm 
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Mortal Philanthropist

Joined: Sat Apr 03, 2004 1:55 pm
Posts: 1330
Location: I am at one with my duality.
Eh, with griffons, giants and merc.s, these skills are a bit rediculous. I'm actually sad someone is already playing one of my twinked out ideas. I'd have the uber RP to back it up, granted, but it would be easy PK.

I think this can be solved better with strict leadership, than some massive debuff. I know of a particular griffon that, if he prepared well enough, could probably come close to killing cabal guardians solo. That kind of power shouldn't be stripped so that those people who are playing the elf-whatever have to suffer it not being worth having the skills at all. That kind of power should be limited to those who RP very well and can back up whatever advantage they are given with fearless RPK.

Players with these combinations certainly, for many reasons, should not be straight up ganking anyone. That doesn't mean they can't kill. It means they should be able to be confident in their set up enough to RP before, possibily during, and after a fight. It is a lot of pressure, but it is up to the leaders to weed out the twinks from those who have an RP that is backed by a powerful build.

I am not making any judgements on anyone currently playing. I'm simply trying to stave off the easy solution of the nerf bat and save some poor person who wants to play a normally weaker set up from having a useless (PK-wise) character.

And Peso has it right, there are limitations to the skills. You can disrupt them with with your skills, maledict them, any number of strategies. It just means you have to work for it. I think the only 'problem' that we're seeing is the fact that the fist skills work very well together, more than any other cabal. Perhaps it is simply too well. :roll:

I am pissed off, though, that respectable players have gone so far as to not only name some of their "hidden abilities," but they've decided to flesh out exactly what they do, and then debate a few of their uses. I expect a little bit more class from these players. Not everyone needs to know exactly what the fist skills are.


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 Post subject:
PostPosted: Thu Nov 09, 2006 5:28 pm 
Who is this allegedly hardcore player?


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PostPosted: Thu Nov 09, 2006 5:41 pm 
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Joined: Tue Sep 26, 2006 6:38 pm
Posts: 13
*censored due to commentary*


Last edited by Dagna on Thu Nov 09, 2006 8:14 pm, edited 1 time in total.

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PostPosted: Thu Nov 09, 2006 5:54 pm 
I'm talking about the player, not the character. I have no idea who plays what characters.


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 Post subject:
PostPosted: Thu Nov 09, 2006 6:57 pm 
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Joined: Sat Apr 03, 2004 1:55 pm
Posts: 1330
Location: I am at one with my duality.
Dagna wrote:
hes proby talking about igvot seeing as i have seen him take an outter essentialy by himself


Dangit man. That wasn't who I was talking about. And we don't need names being dragged into this already over abundantly IC info abusing thread.

Mitch is the center of badassery that they are speaking of. And so no one tries to jump all over me screaming hypocrite, it has been a well known fact of who he plays. And even then, I haven't named his character. :P


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 Post subject:
PostPosted: Thu Nov 09, 2006 9:13 pm 
Gremlin24 wrote:
Dagna wrote:
hes proby talking about igvot seeing as i have seen him take an outter essentialy by himself


Dangit man. That wasn't who I was talking about. And we don't need names being dragged into this already over abundantly IC info abusing thread.

Mitch is the center of badassery that they are speaking of. And so no one tries to jump all over me screaming hypocrite, it has been a well known fact of who he plays. And even then, I haven't named his character. :P


Actually, you have. And now I have, too! OHNOES the EYECEE INFOOOOOOOOOO!

Look at it this way, as long as you're all good pumpkins and don't take the oocly received IC info back IC, you're good to go!


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 Post subject:
PostPosted: Thu Nov 09, 2006 10:24 pm 
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Joined: Mon Sep 15, 2003 5:48 am
Posts: 1306
An in-depth discussion of the fist skillset is out of place in the public forums.


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