Amadeo wrote:
I guess it is easier to swear instead of just asking for the clarification.
Ranged combat idea in simple terms, was to increase the capabilities of ranged melee weapons (ie speed/accuracy/damage) above which the lvl 1 skills give. It may require some tweaking of the combat system in general, (like a penalty to some of the long range melee weapons at lower levels, and a steadying out/bonus to them when this skill is learned)
As for the reason: some long ranged melee weapons I have not been able to find as much as when I started to play. Many people encouraged me to find some I could use, but then we started sorting out they were just not available. Making them not as powerful, they could be reintroduced. *shrug*
Could just be missed explaining this well in the first place.
As far as the call target thing, there was an entire other thread about scouts, and I thought this a valid skill idea. No one said it had to be an uber tweak to the class providing sounds of extra accuracy. Just a tweak, was all.
Thank you for those who at least saw the intent here.
You've still yet to explain what a "ranged melee weapon" is.