Dwarves are rather well empowered as it is.
Aedus was quoted, and the changes having gone into the game only add on the potential of a dwarven mercenary, as far as I see. Though, granted, it's folly to bring up something that outdated.
At size small they have a bonus to evasion against anything except, what, a gnome, halfling, or a sprite? This makes them exceptionally bonused for tanking, on top of their constitution. With weapon accuracy now a larger component in the game, things can be slighted heavily in their favor when it comes to hitting/being hit. Now that haste is a viable buff for someone, they can have 23 dex.
Does no one remember sprite shaman/swashbucklers before they were destroyed to all hell by racial weaknesses? The two things that made them superb beyond all else was size and dex. They rarely needed to delve into their hit points because their armor and evasion was exceptional. Dwarves, now, have close to that potential with accuracy changes and the difference in potential is made up for multiple times over by having at least double the hit base for when hit points actually come into play.
Dwarves are now equally as empowered. They always had the size, and now that dex is a proper component, as well as the potential bonuses due to the weapon changes since Aedus, dwarves can rival that sort of evasion skill. They have absolutely no racial weaknesses. Their damage output is average, it will never be that of a giant but it's hardly short of any of the other races, and far above others yet. Why are we talking about the weakness of dwarves?
As a barbarian or a mercenary they are, in my eye, nearly unsurpassed.
Earthbind would be entirely useless for any class except shaman, so they could then spam 'spirit horde' without regard, and which in my eye would be a horrible thing to do. We'd see a dime a dozen dwarven shaman kamakazi-diving trying to take out a ton of people before they go down.
Warriors don't need to worry about getting bashed or tripped unless they want to word out, and the last thing we need would be an entire race having the potential some classes do, to be completely unfearful of being held in one place. What would a warlock, scout, priest, or bard need with this skill, or do with it?
The desirability of dwarves should not be focused on via increasing their fighting skill. They are top of the game in that.
The largest problem with dwarves is that the other classes that they can be, outside of the warrior profession, they are the bottom of the barrel next to sprites.
Scouts? What use is a dwarven scout, small sized arrows, horrible ranged damage, mediocre melee damage with only 3 attack melee potential at best? Benefit is a sick amount of PE, but that's useless when you have nothing to use it on. No one in their right mind is going to dump a PE pool fletching two hundred small arrows.
Shaman? No concentration, has to brew anything they want to keep up during a fight where they're tanking, low mana pool. Decent tanking options, with mana gear ANY race can be a decent healer, but they are absolutely horrible compared to the other races a shaman can be.
Warlock? Warlocks are concentration heavy, and the strength of their elementals relies on two stats - one in which they are the top of the game, the other in which they are the bottom. They're useless.
Bard? The two primary bard stats - dex and wis - are bottom of the barrel. And as a bard, even with 25 con they end up with lower durability than an elf rogue, forgetting racial weakness.
My two outdated cents on the matter, make the off classes more desirable for them to play. How? Well, that's what this thread is for, I'll open up on suggestions later.
My biggest suggestion would be open them up to hellions/paladins, or give them innate specialize limited to 1 weapon - or adding a 1 weapon bonus to a mercenary's selection of 2 - you would see a barrage of dwarves show up. Dwarf scouts would be top notch, consideration speaking, because they would have (at least) 1 more arrow attack above any other scout, bards would then have some decent combat prowess as a dwarf. It answers at least 2 of the class issues.
Maybe I don't know what's going on. Just my two cents.
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