This may not be tactical, but how about something which encourages them to wield axes? Sure, maybe that's a stereotype, but I've always thought a dwarf ought to be wielding a proper axe preferentially over other types of weapons. Farm equipment? Sickles? Ugh.
So, I'm in favour of anything which mitigates whatever disadvantages there may be to a dwarf wielding an axe (where class-appropriate, of course), or, if I'm really thinking outside the box, some other high damage weapon. I'm still not current with the "new" weapon system, but I'm assuming that high damage weapons are slow or inaccurate or both. Slow is fine -- there's other ways to speed up weapons and get those extra attacks, I believe -- but what about giving dwarves something "finesse-like" for certain types of high damage weapons, to increase accuracy? Tinker with the magnitude of the effect as desired.
If the complaints about damage dealt have any merit, this would address it. They're already superb tanks, so I'm not sure they need to be made less bashable. Maybe there's even some way to spin this so it's a tactical skill, rather than automatic.
I would support the less bashable thing, though, if that's what D's willing to give them.
I also love the mining/forging skill idea, though that opens up an area of SK which could be dealt with much more comprehensively in the future, code willing.
Peace,
Bux
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