Forsooth wrote:
Restrictions: No giants for stupidity. Possibly no elves, half-elves, or deep-elves for magical attunement.
Skills // Spells:
Amateur: dagger, staff, mace, spear, dodge, scrolls // mindjab
Novice: parry, meditation, self defense // focus*
Initiate: polearms (remove) // detect invis*, detect hidden*
Apprentice: trip, dirt kick // know alignment*, anticipation*, teleport*
Journeyman: second attack, trance // telepathic shout, shield*
Veteran: tracking, endurance // fear*, sleep*, mental block, locate object*
Expert: crossbow, brawling, enhanced damage // word of recall*, possess beast
Mentor: scribe// galloping giggles, psi-strike
Master: // confusion
Flame away!
My suggestions in
bold. *'d spells are scribable. Psi-strike should have a weapon-type requirement (blunt or slashing for example).
Races: Human, Half-elf, elf, deep-elf, Centaur, Gnome, Giant
Giant?! Yes, Giant. Believe it or not, there is a good fantasy basis for psychic giants, especially in DnD. Granted, we don't have giant sub-races so it's most likely a moot point...