What spells in particular are overpowered? The only major thing I can see is that this class would be tremendously problematic for casters to fight against, but melee should actually not have that much of a problem as long as they can save against the pacify. Having a cleric with the melee should force this class to get the hell out.
If you're talking about OMG VINES, that spell almost always works compared to this one, and this spell is only meant to keep you from walking in ONE specific direction. It locks ONE direction off. The spell is USELESS in the wilderness, it's only good to "close down" a room, and even then it can be beaten with enough persistance. It's a hindrance, an annoyance. It also can help stop fleeing.
I have no idea what MC spell you could be thinking of. Of the two MC spells, neither is emulated by this class at all.
The class has no real defensive because it has no access to pets -- something that every one of the three major arcane caster classes have access to (charm person, control undead, animate dead, conjure elemental). The way to exchange for this is mana shield, which I think could ostensibly be 50/50 on the damage divide. It only works against melee anyways.
This class is a "debuff" class. It's purpose is to weaken others to other effects. The spells need not last forever when casted upon someone, unlike blindness -- they could only stay for 2-3 ticks, and they'd still be very effective. This class would literally fight by dropping someone's protection and resistance, giving them mana burn, and then blasting that character with mana blast. This dynamic changes when its placed in a group, where it may not be forced to deal its own damage, and instead can focus on impairing the enemy group as fast as it can.
In the end, I don't see what the big deal is. Again, if you're going to say that it has overpowered skills, point out which and why. Or point out combinations that would break it, on paper. I post this here so you can all have fun dissecting it and saying, well, X + Y might be a tad too strong. Not for people to say OMG X IS SILLY WTF.
Also, again, true seeing is like the counter to 2-3 cabal skills, which is the only reason why I gave it to them. Even then, the concentration required may not make it a feasible choice of spell for PK. Might be relatively useful anyways, though.
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