Dark-Avenger wrote:
OK, I will be more specific. More of these spells are minor versions of cabal stuff, all combined together in one class. Which one class can then join another cabal and get even more benefits.
I won't tell exactly what cabal stuff is what thing you proposed.
And then you give them npc only abilities, like true seeing etc. There is a reason such things are limited to the players, else anyone could do a certain quest endless times and get endless potions for example.
True seeing is the only natural counter to a few cabal abilities, which is why I gave the Wizard the ability to cast it. It cannot cast it "freely" because the concentration / mana drain would be incredibly high. It, at the very least, would be able to see the whole who-list at a time. He cannot share this ability with anyone else -- I don't see how this is that big of a problem. It's a class that gets every method of detection in the game -- above and beyond the sorcerer, and then he can just roll all of that into one spell -- and even get a bigger bonus from it. The only problem is that in some cases it could severely underpower certain cabal abilities.
What if a bunch of griffons just went and did the quest all together? That's a hell of a lot of flasks of that crap. They still get the XP too, so it's not even that bad of an idea. This, at the very least, is tremendously restricted.
By the way, this whole thing with cabal abilities being taboo to discuss? It needs to end, everyone knows what everything does by now. It's reached the level where it's ceased to be useful to keep information away from people, and has simply become annoying. We can't properly discuss balance issues with them because we can't ever refer to them exactly without acting like idiots about it. -_-
A lot of these spells are not "cabal stuff". If you're thinking about certain Harlequin and Adept abilities, there's no way in which these are "minor versions". Mana leak is relatively different to the ability you are thinking of, and its purpose is completely different to begin with. It's a spellcaster nerf to force them to burn more mana than normal, it doesn't steal any.
Force wall already exists, to some extent. This would just be a change to an already-existing spell. It has nothing to do with the Harlequin ability you're thinking of. The entire purpose of the spell was to lock people out.
Please be specific in what you're dissecting. If you don't want to say WHICH ability, at least refer to the cabal you're talking about to I know what you're trying to say. As it were, I think you're wrong in those assumptions.