Shattered Kingdoms

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 Post subject: Class: The Wizard
PostPosted: Thu Sep 21, 2006 8:57 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1279
Location: Miami, FL
Enjoy my 35 minutes of boredom.

Code:
Amateur   - dagger              (average)     staff               (not learned)
            dodge               (not learned) scrolls             (not learned)
            staves              (not learned) wands               (not learned)
Novice    - meditation          (not learned)
Apprentice- crossbow            (not learned)
Journeyman- trance              (not learned)
Veteran   - second attack       (not learned)
Expert    - draw power          (not learned)

Amateur   - armor               (not learned) know age            (not learned)
            detect buried       (not learned) detect magic        (not learned)
            magic missile       (not learned) faerie fire         (not learned)
Novice    - continual light     (not learned) invis               (not learned)
            detect hidden       (not learned) detect invis        (not learned)
            exhaustion          (not learned) detect poison       (not learned)
Initiate  - wizard lock         (not learned) clear mind          (not learned)
            identify            (not learned) infravision         (not learned)
            mana blast          (not learned)
Apprentice- cancellation        (not learned) shield              (not learned)
            teleport            (not learned) lighten load        (not learned)
            mana leak           (not learned)
Journeyman- dispel magic        (not learned) mana shield         (not learned)
            ground              (not learned) forgetfulness       (not learned)
            trivialize          (not learned)
Veteran   - locate object       (not learned) loadstone           (not learned)
            feedback            (not learned) mana burn           (not learned)
Expert    - detect aura         (not learned) recharge            (not learned)
            pacify              (not learned)
Mentor    - spell ward          (not learned) force wall          (not learned)
Master    - true seeing         (not learned)



Skills

draw power: use 'draw' instead of 'cast' to cast spells at 25% hp cost, 25% pe cost, 50% mana cost.

Spells

know age: Reveal player's age.
exhaustion: Deplete target's movement points.
wizard lock: Lock target door that can be locked, lock strength level dependant.
clear mind: INT buff, max of +3.
mana blast: Standard, level-scaled, clean magic damage.
lighten load: Target weight halved, counters loadstone.
mana leak: Target loses some mana everytime he casts spells.
mana shield: 1/4 of damage taken is dealt to mana instead. (Self only)
expose: Lower target magic protection.
ground: Dispel target flight, and target cannot fly until effect gone.
forgetfulness: Causes target to release random spell.
loadstone: Target weight doubled, counters lighten load.
trivialize: Charisma debuff.
mana burn: Target takes slight HP and mana damage over time.
pacify: -hit, -damage to target, target cannot initiate combat.
feedback: Target takes damage everytime he casts spells.
force wall: Blocks room exit, successful reflex save allows character to pass, but successful fort to take no damage. Can only

have one cast at any given time.
true seeing: Incredibly high concentration spell to see everything as it is. (Self only)


Last edited by nothingxs on Thu Sep 21, 2006 10:15 pm, edited 2 times in total.

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 Post subject:
PostPosted: Thu Sep 21, 2006 9:01 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1279
Location: Miami, FL
Yes, the entire point of this class is to be tricky. It doesn't have very high damage output, but the damage output it has is non-elemental (it is, however, cleanly magical, so it's easily resisted by some races). It does have the unusual ability of screwing with others' mana and currently cast spells, and the pacify compulsion is literally the backwards sanctuary.

Faerie fire drops AC, but expose only works on magical protection. Mana burn damage happens every tick and is negligible and it drains more mana than HP, but it would keep someone from hiding, like faerie fire or magma.

Ground makes people take damage from falling from flight, and prevents them from being able to fly by way of fly spells or natural flight.

This is the caster class to lock down other caster classes. I think it would get killed relatively easily by a lot of melee (which it can also screw with), but it would probably give actual caster classes a huge load of trouble by manipulating their ability to actually cast magic.

Enjoy.


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PostPosted: Thu Sep 21, 2006 9:07 pm 
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Joined: Sun Aug 11, 2002 10:42 am
Posts: 656
Location: Wichita, KS
Different than most, could be overpowered. Well, it could really mess up someones PK's. It would be fun to try. I wonder how many classes have been suggested, and I wonder how many Dulrik has actually looked at.


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PostPosted: Thu Sep 21, 2006 9:37 pm 
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Joined: Mon Jun 17, 2002 4:18 pm
Posts: 2026
Location: In the palm of the left hand black
Not bad. I rather like it at first glance. Everytime I read the thread title though I start hearing a harmonica and then black sabbath's "The Wizard" starts playing in my head..so it must be cool.


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 Post subject:
PostPosted: Thu Sep 21, 2006 9:42 pm 
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Joined: Mon May 20, 2002 7:36 pm
Posts: 540
Location: Seattle
SK Character: Galstan/Cyril/Ulrich/Elar
I like it a lot, but then again I've always liked debuff chars. Feedback reminds me of the Guild Wars spell of the same name...god I hated that spell in PvP (but in a good way).


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 Post subject:
PostPosted: Thu Sep 21, 2006 9:43 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1279
Location: Miami, FL
The name of the feedback spell came from M:TG, actually.


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 Post subject:
PostPosted: Thu Sep 21, 2006 9:44 pm 
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Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
OMG overpowered.

I want a bunch of true seeing scrolls, some convert energy to have endless mana this way as a healer or w/ healing potions and of course scrolls of force wall, making certain cabal spells looking stupid in front of them.

No.

PS: I don't see slay in their skillset, you must have forgotten about it.


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 Post subject:
PostPosted: Thu Sep 21, 2006 9:51 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1279
Location: Miami, FL
Not everything can be scribed. Just noting that.

Actually, I just realized that the class has scribing for whatever reason. My bad, there's supposed to be something else in that slot. :oops:


Last edited by nothingxs on Thu Sep 21, 2006 9:57 pm, edited 1 time in total.

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PostPosted: Thu Sep 21, 2006 9:53 pm 
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Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
Replace true seeing with force tornado and we're set.

...Oh wait, a certain cabal already gets the force tornado.


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 Post subject:
PostPosted: Thu Sep 21, 2006 11:42 pm 
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Joined: Sun Feb 08, 2004 1:41 pm
Posts: 1085
Location: Hugging a tree
SK Character: Imolth
I would definately play one, though still without enchant they will hard to level I think.

still I like this utility mage lacking any great PK power but one that can definately shift the scales in a group combat. Something like bards.

This has my vote


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