Enjoy my 35 minutes of boredom.
Code:
Amateur - dagger (average) staff (not learned)
dodge (not learned) scrolls (not learned)
staves (not learned) wands (not learned)
Novice - meditation (not learned)
Apprentice- crossbow (not learned)
Journeyman- trance (not learned)
Veteran - second attack (not learned)
Expert - draw power (not learned)
Amateur - armor (not learned) know age (not learned)
detect buried (not learned) detect magic (not learned)
magic missile (not learned) faerie fire (not learned)
Novice - continual light (not learned) invis (not learned)
detect hidden (not learned) detect invis (not learned)
exhaustion (not learned) detect poison (not learned)
Initiate - wizard lock (not learned) clear mind (not learned)
identify (not learned) infravision (not learned)
mana blast (not learned)
Apprentice- cancellation (not learned) shield (not learned)
teleport (not learned) lighten load (not learned)
mana leak (not learned)
Journeyman- dispel magic (not learned) mana shield (not learned)
ground (not learned) forgetfulness (not learned)
trivialize (not learned)
Veteran - locate object (not learned) loadstone (not learned)
feedback (not learned) mana burn (not learned)
Expert - detect aura (not learned) recharge (not learned)
pacify (not learned)
Mentor - spell ward (not learned) force wall (not learned)
Master - true seeing (not learned)
Skills
draw power: use 'draw' instead of 'cast' to cast spells at 25% hp cost, 25% pe cost, 50% mana cost.
Spells
know age: Reveal player's age.
exhaustion: Deplete target's movement points.
wizard lock: Lock target door that can be locked, lock strength level dependant.
clear mind: INT buff, max of +3.
mana blast: Standard, level-scaled, clean magic damage.
lighten load: Target weight halved, counters loadstone.
mana leak: Target loses some mana everytime he casts spells.
mana shield: 1/4 of damage taken is dealt to mana instead. (Self only)
expose: Lower target magic protection.
ground: Dispel target flight, and target cannot fly until effect gone.
forgetfulness: Causes target to release random spell.
loadstone: Target weight doubled, counters lighten load.
trivialize: Charisma debuff.
mana burn: Target takes slight HP and mana damage over time.
pacify: -hit, -damage to target, target cannot initiate combat.
feedback: Target takes damage everytime he casts spells.
force wall: Blocks room exit, successful reflex save allows character to pass, but successful fort to take no damage. Can only
have one cast at any given time.
true seeing: Incredibly high concentration spell to see everything as it is. (Self only)