Quote:
Would you spend 50+ hours(aka at least the time that you spent from 1 to master) to go from master to GM as a swashie for about 70 HP and a few PE points(considering you can put all stat points to HP - propably you have max HP from before you hit master if you roll correctly)?
No, but not because I don't think the rewards are hefty enough, but because I do things other than MUD and when I do log on, I don't want to do it to level. If you want to do it to level, then there's enough incentive to do so, particularly for caster classes.
Just because the straightforward melee classes would actually benefit from this a fair deal (which ... is a good thing, considering spellcasters STILL pretty much beat melee for free in most situations) doesn't mean much. There's still good enough incentive to keep going for both stats (maybe natural +HP or a couple more CHA points for better taunt, maybe this or maybe that), and in equipment terms (champ / GM-only equipment, scripted items, I believe sacred items are at least champ), as well as the GM-level skills.
And I'm not even playing a melee class right now, so please don't go like LOL U JUST WANT UR MERC 2 B STORNGAR :0
NOTE: An interesting conundrum -- according to you, if this happens, GM is now unimportant and unnecessary because then Grandmasters are equally as strong as Masters (or so you say). So with this change, the gap, according to you, is closed entirely. But without this, the gap is too large, and therefore Master being a complete character is not true -- which is what Dulrik's aiming for. Do you have any better ideas?