Shattered Kingdoms

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After reading the discussion, does this still seem like a good idea to you to bridge the gap?
(5) Yes, I think this is a great idea to bridge the gap, despite any possible side-effects. 38%  38%  [ 25 ]
(4) Yes, I think this is a fair enough solution, although it will create problems. 15%  15%  [ 10 ]
(3) Whether this helps or not, I'm otherwise indifferent. 17%  17%  [ 11 ]
(2) No, Masters may need something, but this isn't it. 11%  11%  [ 7 ]
(1) No, I'm not sure the gap needs to be made any smaller at all. 20%  20%  [ 13 ]
Total votes : 66
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PostPosted: Sat Apr 08, 2006 12:12 pm 
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He can get a tanso steel belt with these enchants then.

If he wants top AC and top enchants, he'd better put his [REDACTED] down and put some effort to GM.

For what Silmar said, who told you that any master level char can't enchant an adamantite belt? He can RP with an enchanter, enchant his item AND RP telling him to stop soon, not push it to the limits. The limits are for the GM. As I said, the spell identify pretty much gives the level of any item. Learn how to use it.


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PostPosted: Sat Apr 08, 2006 3:02 pm 
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nothingxs wrote:
juggernaut wrote:
nothingxs wrote:
This is more for the newbies and the people who don't have the time to hit that level, or who would much rather stick around to RP instead of spend a lot of wasted time leveling up.


Right, cause a newbie that wants to RP will be like "OMG I need +2 willpower and +4 MP on this belt so I can continue this session. And yes, I may know what I need and how to get it and lust this l33t trrinket, but I do not know how to level. Poor me. Whaaa..."


Considering a major part of RP nowadays involves PK, yes, I suppose he does want +2 willpower and +4 magical protection on his belt.


My god, the stubborness of some people who try to have their own lame ways pass by all means... :P

No, cause if the newbie really needs them to be competant to any PK involved, he is not newbie enough to not know how to level, he is just a lazy-butts who wants to keep his leet GM armor at level 41. In the other case around he either:
1. Won't ask for the ada belt of leet enchants, or:
2. Even if he gets it, he dies on the first round and loses it.

I think that this level 41 thing and enchanted GM quality armor is just a "newbie friendly" seeming way for lazybums to hoard lewt.


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PostPosted: Sat Apr 08, 2006 3:26 pm 
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Or he is not willing to put in time exclusively into leveling and nothing else (either because he has a limited amount of time per day or otherwise).

You're starting to argue that for me to be able to enjoy real PVP, I should hit GM no matter what or be severely disadvantaged (easy to summon / sleep / gate to / FoD / petrify / etc etc). Not everyone is fond of leveling and not everyone wants to play the full gamut of time they can possibly muster online. There's also a good deal of GM and Champ-only equipment that would still be stolen even after an enchantment change were implemented unless they worked to hit GM regardless

I can understand that you have an incredible amount of time and lack of anything better to do, but considering that more players find themselves caught up with life as opposed to having time to MUD (including possible future players who are looking to enjoy somewhat more casual involvement), it can and will not hurt to extend them the ability to level the playing field somewhat.


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PostPosted: Sat Apr 08, 2006 5:10 pm 
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Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
Just a reminder to some people or a pointer to others who were too lazy to actually read the first page of this thread:
Dulrik wrote:
I goaded nothingxs to post this thread. I'd like to see some serious discussion about the pros and cons, not just a few jokes.


And no, Juggernaut, you're not the only person I'm pointing this quote out to.


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PostPosted: Sat Apr 08, 2006 10:10 pm 
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NXS answer me my question. Would you spend 50+ hours(aka at least the time that you spent from 1 to master) to go from master to GM as a swashie for about 70 HP and a few PE points(considering you can put all stat points to HP - propably you have max HP from before you hit master if you roll correctly)? I mean, it's not that hard to get +55 MP +30 fort +30 will and make the 10 levels difference laughable when it comes to saves.

As for the saves that you say, has any master level char tried to get a low level treasure enchanted up to its level? I've seen items of superior quality holding +4 will +5 fort. There are your saves.

Does it take effort? Yes it does. Or do you want your no-effort-in-levelling no-effort-in-enchanting master level character to be equally strong as GMs?

PS: SK's levels mean nothing compared to other games. In other games if you are 10 levels below your enemy you deal like 2-3 HP damage per hit and if you are equal with him you deal 150-200. In SK a 4-5 level 30 mercs can gank a GM merc only with their sheer power. If you take away the EQ quality(that is propably main reason to GM today) then you leave no real reason for most people to hit GM.


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PostPosted: Sat Apr 08, 2006 10:26 pm 
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Quote:
Would you spend 50+ hours(aka at least the time that you spent from 1 to master) to go from master to GM as a swashie for about 70 HP and a few PE points(considering you can put all stat points to HP - propably you have max HP from before you hit master if you roll correctly)?


No, but not because I don't think the rewards are hefty enough, but because I do things other than MUD and when I do log on, I don't want to do it to level. If you want to do it to level, then there's enough incentive to do so, particularly for caster classes.

Just because the straightforward melee classes would actually benefit from this a fair deal (which ... is a good thing, considering spellcasters STILL pretty much beat melee for free in most situations) doesn't mean much. There's still good enough incentive to keep going for both stats (maybe natural +HP or a couple more CHA points for better taunt, maybe this or maybe that), and in equipment terms (champ / GM-only equipment, scripted items, I believe sacred items are at least champ), as well as the GM-level skills.

And I'm not even playing a melee class right now, so please don't go like LOL U JUST WANT UR MERC 2 B STORNGAR :0

NOTE: An interesting conundrum -- according to you, if this happens, GM is now unimportant and unnecessary because then Grandmasters are equally as strong as Masters (or so you say). So with this change, the gap, according to you, is closed entirely. But without this, the gap is too large, and therefore Master being a complete character is not true -- which is what Dulrik's aiming for. Do you have any better ideas?


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PostPosted: Sat Apr 08, 2006 11:08 pm 
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Heavens, who is claiming that even as it is now master level characters are not able to PvP? Only a true newbie in his ignorance would. Being able to be efficient in PvP is one thing (which already happens, for heavens sake) and being almost as competant as a GM for no real reason is another. Amyway, I am tired of arguing about things that are so profound imo. I have made my points, I am bored to try to make nxs see beyond his stubborness, D will be making his own decisions.


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PostPosted: Sat Apr 08, 2006 11:28 pm 
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Grand masters are still going to be far superior to masters even if these changes are put in place. Taking a melee character as an example, if a player puts all their trains from master level into hitpoints, their character will have a substantial amount more than a master level character, and even with identical equipment, will most likely be the victor in a battle.

All changes to ease of carrying equipment would do is make life easier for masters - it wouldn't make it any tougher for the grand masters. Forgive me if I see nothing wrong with that.


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PostPosted: Sun Apr 09, 2006 8:38 am 
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I completely support the changes here. I personally -would- spend the time needed to go from 40-50, but that's because it's how I play. Guaranteed that DA would do the exact same thing and would not keep a character of his at master regardless of these changes.

This just gives master newer players a better chance at things before getting slightly more power at gm.


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PostPosted: Sun Apr 09, 2006 9:12 am 
Gilgon wrote:
I completely support the changes here. I personally -would- spend the time needed to go from 40-50, but that's because it's how I play. Guaranteed that DA would do the exact same thing and would not keep a character of his at master regardless of these changes.

This just gives master newer players a better chance at things before getting slightly more power at gm.


You forget he has to do is requisite crying to fill his QQ quota for the day.


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