I voted no and I have a different idea that will be totally shot down.
Eliminate enchant completely.
Learn about the various ores, or botany, or animal quality and mine/harvest/slaughter the right whatever to get your specialized gear. You could find plants that have +5 MR that could be turned into cloth, iron ore with +5 willpower that could be combined with coal with +5 willpower and turned into +5 wp steel, bison with +10 MP that could be turned into leather. The one taking it to the tailor/smithy would have the gear built to his or her level, thus an amateur would have a poorly made suit and a GM would have a nearly god-like suit (since the tailor/smithy would loan out his or her tools to the one working on the gear).
As I said, my suggestion to eliminate enchant spells completely and replace with the above idea will quickly be shot down and, sorry Archie, so I hope will yours.