Fepel got one thing right:
Fepel Veiled wrote:
This would make the vet to n00b gap even further.
The biggest problem I had with Daemaru was trying to remember how many times I could enchant something before it would fade or explode. Each item is different regardless of size and type and occassionally even items that were supposedly the same would enchant a different number of times depending on your rolls...
My suggestion: Leave enchanting basically the way it is, but up the level requirement to learn it (move it from Expert to Mentor) and up the ME cost a bit, and let the spells have a chance of adding attribute bonuses (Str, Con, Int, etc.). I had more people ask me if I could enchant attribute bonuses on to armor when I had access to the spells than any request for magic resistance or protection. This would lessen slightly the gap Fepel mentioned, making it easier for newbs to max their stats and not have to worry so much about where they are going to allocate their attribute points, something which I have learned is exceedingly difficult for someone who is not experienced in doing so.
Will this unblanace the higher levels of the game? Possibly. As much as Achernar's idea? Not even close...sorry Achernar.