Shattered Kingdoms

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PostPosted: Wed Dec 14, 2005 1:50 pm 
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Raynor wrote:
I think a short duration paralyze effect might be good for rezzes, like 10-30 seconds. I don't really remember how much health you have after being resurrected, but maybe having them start off with 15% or less?

And I think mezcao is turning into another tonth.


Actually, health can vary depending on how long you may have to wait to get the rez. I've gotten rez's and had 100% health before. Priest even made mention about. "Been in the river awhile I suspect?" LoL OH YEAH!! But these things can happen when there's no priest around and you don't feel like reincarnating. Or 15+ people get sent to the river and there may only be one priest about to fish everyone out, tend to have to wait around.

I do think the increased heart rate so they just can't recall away is a legitimate request, so that if they are of dark aura the priest has a shot at returning them to the river. At least the priest might stand a chance to repay them for the trickery. I think this type of thing would be more rp friendly, than the hard coding mentioned.


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PostPosted: Wed Dec 14, 2005 2:16 pm 
let me say that my quote of benzo was to say I am not the only one who seen it.
And as for dierdra did I am not at all saying it was wrong. Just pointed out that durlik said the priest cant convince their gods to do it...


And I am now suggesting a code that will still allow the priest to ress other aura people.

A simple price to ressing one who your lord may not approve of. XP
and a added boast to ressing people your lord would like. (lets say a follower of your religion)

See you still have the chance to RP the ress the way you want and will cut back on Priest ressing people they shouldnt....
And the bonus XP for ressing people in your own religion should encourage preist to try to get more people in thiere religion... PREACH


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PostPosted: Wed Dec 14, 2005 7:09 pm 
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Arguing about this change on the basis of RP makes absolutely no sense to me. If you belong to a light aura god, by definition he does not like dark aura people. Regardless of how you RP your priest, you aren't going to talk your god into using his power to resurrect someone diametrically opposed to his values.


I don't think anyone can reasonably dispute that priests shouldn't be acting against their god. But is resurrecting someone of opposing alignment ALWAYS disobeying the god?

Not every light-aura god is as principled as Dulrik or Alshain. Take Zavijah, for example. Generally, priestly association with evil people is strongly discouraged, let alone granting them life. But what if an aberrant character is helping a priest free some slaves (Liberty!), or is offering legendary long-lost knowledge (Discovery!)? Might the value of his help be worth the risk of the harm he might do later?

Of course, such decisions are dangerous. A priest risks total destruction if his god disappoves his actions - but that provides some dramatic roleplay. If everybody agrees on exactly how every light-aura should behave, where's the opportunity for conflict? Heck, why even have two different light-aura alignments, or more than one light-aura god?

I've been a huge fan of the alignment system here, and I firmly believe people should play their character's alignment. But thankfully, that still leaves a lot of room for variety. Let's not dictate details, or reduce a wonderfully fertile RP environment to just good vs. evil. *end rant*


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PostPosted: Wed Dec 14, 2005 10:07 pm 
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I somewhat agree that life is too easy to obtain. As it is, acquiring armor/equipment is seen as a more difficult task than attaining life.

I believe that perhaps some limit to the amount at which one can be resurrected in a certain amount of time, or making one wait a certain time before being able to be resurrected.

As it is, it's just "OMG I DIED LOST MY LEWTS REZPLZKTHX" --

When someone dies, it should be awhile before they can return. Death, it seems, is just another, every-day occurance in SK.


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PostPosted: Wed Dec 14, 2005 10:46 pm 
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Ruri wrote:
I somewhat agree that life is too easy to obtain. As it is, acquiring armor/equipment is seen as a more difficult task than attaining life.

:lol:

No way! It's EQ that is too easy to find. And I don't talk about steel, tanso steel, scale, leather(the usual) but about legendary adamantite, mithril, water, fire, energy armor. Weapons are even easier to find than armor. SK decent(even phat sometimes) lewt grows on trees.

About making it longer to get back to life, I say no. It's a game. In other games you lose like 0.3 levels and get insta reincarnated with all the lewt, in SK it takes a little more time and there should be the corpse recovery as well. And not everyone has free time to play SK for 8 hours a day, imagine what would happen if from the 2 hours that he is playing, 20-30 mins is about getting life/EQ back.

PS: When it comes to really great EQ set everyone will want to get it back fast before some locate happens and all his EQ is gone. And that is because to get that great EQ, PC A had to suffer 2342432 deaths and wait 213432 days IC to get it.


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PostPosted: Wed Dec 14, 2005 11:06 pm 
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I wouldn't want to wait 20-30 minutes for life either.

Let's just say that you cannot be resurrected/raised while you have spirit disorientation?


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PostPosted: Wed Dec 14, 2005 11:10 pm 
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If you do you get a penalty. Another disorientation and the time of the penalty stacks. And trust me, if you get 3 or more you can't do anything valueable with your char.


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PostPosted: Wed Dec 14, 2005 11:42 pm 
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DA wrote:
If you do you get a penalty. Another disorientation and the time of the penalty stacks. And trust me, if you get 3 or more you can't do anything valueable with your char.
RP.

Anyways, I'm against the timer on rezs. As it stands it takes you a few mins to get to the river, and that's enough IMO. No reason to make life harder than it has to be.


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PostPosted: Thu Dec 15, 2005 12:10 am 
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Adder I obviously mean mechanics wise. That's how he got the 3x SD, he died from a PC/NPC while he tried to do something that had to do with the mechanics. Simple RP can't kill you. Moronic RP can on the other hand, but then it's the player to blame.


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PostPosted: Fri Dec 16, 2005 12:39 am 
I dont like the timer on resses.
do like the adding spirit disorientation


Still hope that priest loos XP for different aura ress and gain more for same aura ress.... with still more XP bonus for a ress of someone withing the same religion....


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