Shattered Kingdoms

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 Post subject: NPC Tracking
PostPosted: Sun Nov 14, 2004 7:34 pm 
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Joined: Thu Jun 03, 2004 9:22 pm
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Location: Alabama
Okay, this is really [REDACTED] and weird. I was fighting in the CoH with my alt and my elemental leaves in the middle of a fight with the drunk woman. Oh [REDACTED], so I run, thinking they never track. Sit down to rest and she walks in. So I run again and go oh, I'm not flying so I fly and run some more then sit down to rest. She walks in and kills me. Now normally tracking doesn't work when you're flying and unless this drunk chick can scry she shouldn't of been able to find me.


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PostPosted: Sun Nov 14, 2004 8:24 pm 
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Location: Springfield, Missouri
Gotta love Dulrik's tracking system for his NPCs, I believe this is how he wants it.


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 Post subject: Re: NPC Tracking
PostPosted: Mon Nov 15, 2004 2:25 am 
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Joined: Tue Feb 17, 2004 7:20 am
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Location: Gloucestershire, UK
Poolsharkkiller wrote:
Okay, this is really [REDACTED] and weird.


You mean as in bad, I assume? Weird can be good. Kind of the difference between the feather and the whole chicken. [REDACTED] could be a matter of taste, I suppose, but isn't really my thing. But each to their own. Odd how language and the convention of sensibilities morph over time, isn't it? :-?

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So I run again and go oh, I'm not flying so I fly and run some more then sit down to rest. She walks in and kills me. Now normally tracking doesn't work when you're flying and unless this drunk chick can scry she shouldn't of been able to find me.


Were you still in the Circle of Holy? Not that it necessarily matters.

Some aspects of NPC tracking really used to bug me. The sometimes apparent infallibility of it still does, though it's much better now that they give up if you stun them, or recall. Do they still track you if they're blind or dirt-kicked? That really sucks. (...or used to?)

But, as has been pointed out in the past, NPC tracking isn't necessarily what you, as a PC, would consider to be conventional tracking in terms of the actual tracking skill. It's an (IMHO, poor) AI subsitute for the player's ability to say "Oh, he's fled east! I'll run that way after him!", run east, look frantically around, "Oh look, he's now three rooms away to the north! I'll catch him yet!".

Not once, in the illustration, did the player have to put his nose to the ground or poke around in poo or look for foot-prints, broken blades of grass or the like. If his enemy was flying it would have made no difference. He wasn't tracking, he was chasing.

Which is, by and large, what a "tracking" NPC is doing. It's just that they're a bit too bloody good at it sometimes :evil:


-Tat


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 Post subject: Re: NPC Tracking
PostPosted: Mon Nov 15, 2004 3:10 am 
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Joined: Sat Mar 06, 2004 7:10 pm
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Location: Boston, USA
SK Character: Sorel
Poolsharkkiller wrote:
Okay, this is really [REDACTED] and weird. I was fighting in the CoH with my alt and my elemental leaves in the middle of a fight with the drunk woman. Oh [REDACTED], so I run, thinking they never track. Sit down to rest and she walks in. So I run again and go oh, I'm not flying so I fly and run some more then sit down to rest. She walks in and kills me. Now normally tracking doesn't work when you're flying and unless this drunk chick can scry she shouldn't of been able to find me.


This isn't just CoH NPCs, all NPCs in the game who "tracK" you do so when you're flying, invis, whatever. At least the CoH NPCs were changed so that they don't follow you as far now (i believe they stop at the entrance). I used to be tracked all the way to Exile :-/


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PostPosted: Mon Nov 15, 2004 3:15 am 
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Joined: Wed May 05, 2004 1:58 am
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Location: Athens, Greece
Unless they are nightlings :evil:


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PostPosted: Mon Nov 15, 2004 3:40 am 
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Joined: Mon Jun 17, 2002 4:18 pm
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Location: In the palm of the left hand black
They will still track you if they are blinded, by spell or dirt, but they will not be able to attack you until the effect wears off. Most NPCs have a limit to where they will track you to, coh NPCs won't leave the grounds usually for example. However, almost all NPCs have a number of wilderness rooms limit, that if you get ahead of them by that many they will stop tracking. I believe it is somewhere around ten.

There may be the occasionaly one now that still runs back to cities, but for the most part if you get a goodly distance ahead they will stop.

At least they don't open gates to you any more...


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PostPosted: Mon Nov 15, 2004 9:34 pm 
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Joined: Mon Jun 16, 2003 11:10 am
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There does at least seem to be a limit and a slight delay. If you can run like hell. On a slightly different vien, I recently died to a npc.. after it cast confusion and it was TRACKING PLUS having me run around confused. I came back to the same spot to get my things and the npc still got angry and charged. I think it constitutes a bug when an npc holds a grudge beyond your death.


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PostPosted: Sat Nov 27, 2004 8:57 pm 
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Joined: Thu Jun 03, 2004 9:22 pm
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Location: Alabama
I was way outside the CoH.


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