Shattered Kingdoms

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PostPosted: Tue Nov 09, 2004 3:43 am 
I'm talking about the reference to ease of dispels.


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PostPosted: Tue Nov 09, 2004 3:49 am 
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Joined: Wed May 05, 2004 1:58 am
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Location: Athens, Greece
Well, then, yes, maybe room effects should be more easilly dispelled in general, including gates and rifts. It is true that with my mage I sometimes had a hard time to break my own gates, (only not to be followed). I was the caster of the gate, and had a hard time to dispel my own creation :o . So, yes, maybe buff up dispell self a bit in general, not only for warp space.


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PostPosted: Tue Nov 09, 2004 3:51 am 
You'll find that suggestion on my list about two pages back :-?

*points at the title of the thread*


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PostPosted: Tue Nov 09, 2004 2:43 pm 
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Joined: Fri Sep 27, 2002 9:16 am
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Location: Denver, CO
own! wrote:
I must have heard wrong, then. That said, the point still isn't addressed. While I appreciate the fact that the immstaff are reading the thread, perhaps something useful could be posted, like a no, or even heavens forbid a "yes, this will be changed by procedure xxx", where xxx is a viable solution to the issue.


I'm sorry, I was under the impression that it WAS useful to correct errors. I can respond, but my response reflects only my own personal opinion, and is no indication of anything that Dulrik might ever choose to do.


own! wrote:
I suggest one or more of the following:
1) Make room effects easily dispellable - 60% chance of success from a grand master dispel seems about fair. This should be the case for any room effect, not just warped space.
2) Only allow one warped space from any one harlequin at a time. When that warped space dissipates (or is dispelled) another one can be cast. This will prevent entire cities and cabal headquarters from being warped.
3) Weaken the effects of warped space. Perhaps have the leader of a group walk in a random direction, but allow anybody grouped with him/her to follow accurately in whatever direction is decided.


1) I think that if any problem exists, it would be here, and this is therefore the most appropriate method to fix any alleged problem (not necessarily the specific numbers you present, but the idea behind them).

2) No. This is not a fix, it is the same kind of lame nerf that deteriorates the quality of the game.

3) No. See #2.


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PostPosted: Tue Nov 09, 2004 2:50 pm 
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Joined: Sat Mar 06, 2004 7:10 pm
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Location: Boston, USA
SK Character: Sorel
I agree with Yed. I think that any change implemented should be to chance of dispelling it, as opposed to wimping the actual spell.


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PostPosted: Wed Nov 10, 2004 5:13 pm 
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Joined: Wed Mar 06, 2002 5:45 pm
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Location: Alaska
To start off, I'd like to begin by stating that the majority of the information that has been brought forward in this thread in regard to warped space being "incredibly powerful" are laughable exaggerations, so I'll clarify.
First point: Having decent enchantments on armor takes longer than a few minutes to dish out, as most would agree to. Complaining about not being able to dispel someone is equivalent to asking to have the effects of enchant armor reduced.
Second point: No, warped space doesn't last a quarter of an hour, and the level of the spellcaster plays no part whatsoever in the length of time it takes to dissipate. Compared to how long it lasted before the changes, warped space lasts about half the time it used to.
Third point: Honestly? Be thankful that it's dispellable now. Remember when it wasn't?
Fourth point: Requiring concentration to hold warped space would only bolster it. It would allow a Harlequin to go in, warp a few significant rooms, like the Taproom or Exile Cross, walk off to some remote area, and leave it warped for as long as they want.
Last point: Your complaints have already been negated by the addition of "art."


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PostPosted: Wed Nov 10, 2004 11:15 pm 
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Joined: Mon May 03, 2004 9:07 am
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If you say that to dispel the warp/midnight you are actually dispelling the caster, with their resists, I would guess all of the warps of the caster to disappear with a single dispel. Think about it, you're fighting the caster, not the room, so if you beat it, you should at least have a chance to dispelling all of their warps plus their current spells.


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