Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Mon Nov 08, 2004 1:02 am 
QQ? Warped space used to be a held spell too. Lots of things have changed. And don't tell me where to put my threads, I'm sure I can manage it for myself without the advice of a nose-picking neanderthal to spur me on.

Either contribute something useful to the thread, or keep your mouth firmly in the closed position.


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PostPosted: Mon Nov 08, 2004 2:31 am 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 379
Location: In a dark and empty place, England
Well if Warped space isn't a held spell any more is Midnight still a held spell? And if so why?


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PostPosted: Mon Nov 08, 2004 2:39 am 
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Joined: Sat Mar 06, 2004 7:10 pm
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Location: Boston, USA
SK Character: Sorel
allikat wrote:
Well if Warped space isn't a held spell any more is Midnight still a held spell? And if so why?

Somebody is going to start complaining about specific spells soon. Anyways, midnight is still a held spell. warped space is not. That's why I think midnight > warped space when it comes to dispelling. At 20 int, you can cast 2 rooms of midnight and basically be totally disabled. You can lay down 8 rooms of warped space and sleep for 3 minutes and be at 100% mana again.


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PostPosted: Mon Nov 08, 2004 2:44 am 
To those who say "room effects should be dispelled for the saves of the caster", I agree. I think that saves should be based off the level of the caster and the level of the dispeller.

Can anyone tell me though, why somebody's clothing, who might be a thousand miles away or perhaps on another plane of existence, would somehow factor into the equation? Certainly I can see it working on a spell that's cast on themselves, but on another room? I don't think so.


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PostPosted: Mon Nov 08, 2004 3:45 am 
Midnight has far more potential then warp space however.


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PostPosted: Mon Nov 08, 2004 3:51 am 
All in all, midnight is a fair spell. Warped space however, is completely broken.


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PostPosted: Mon Nov 08, 2004 5:11 am 
own! wrote:
And don't tell me where to put my threads, I'm sure I can manage it for myself without the advice of a nose-picking neanderthal to spur me on.

Either contribute something useful to the thread, or keep your mouth firmly in the closed position.


I did contribute somthing useful. The spell isn't bugged it's fine. And I wouln't need to tell you where to put your threads if you could do it properly.


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PostPosted: Mon Nov 08, 2004 6:06 am 
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Joined: Mon Sep 15, 2003 5:48 am
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own! wrote:
Can anyone tell me though, why somebody's clothing, who might be a thousand miles away or perhaps on another plane of existence, would somehow factor into the equation? Certainly I can see it working on a spell that's cast on themselves, but on another room? I don't think so.

I agree. What if the saves only counted if the person was in the room trying to be dispelled?


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PostPosted: Mon Nov 08, 2004 12:31 pm 
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Joined: Fri Sep 27, 2002 9:16 am
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Location: Denver, CO
own! wrote:
QQ? Warped space used to be a held spell too. Lots of things have changed.


Actually, I believe you're wrong. I've had 3 different characters in the harlequins over the past 4 years and none of them ever had to hold the spell.


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PostPosted: Mon Nov 08, 2004 8:54 pm 
I must have heard wrong, then. That said, the point still isn't addressed. While I appreciate the fact that the immstaff are reading the thread, perhaps something useful could be posted, like a no, or even heavens forbid a "yes, this will be changed by procedure xxx", where xxx is a viable solution to the issue.

I suggest one or more of the following:
1) Make room effects easily dispellable - 60% chance of success from a grand master dispel seems about fair. This should be the case for any room effect, not just warped space.
2) Only allow one warped space from any one harlequin at a time. When that warped space dissipates (or is dispelled) another one can be cast. This will prevent entire cities and cabal headquarters from being warped.
3) Weaken the effects of warped space. Perhaps have the leader of a group walk in a random direction, but allow anybody grouped with him/her to follow accurately in whatever direction is decided.


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