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CMud Question
https://shatteredkingdoms.com/forums/viewtopic.php?f=42&t=20328
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Author:  Dalibura [ Tue Jun 08, 2010 6:44 pm ]
Post subject:  CMud Question

How does one get the &1 stuff to work in CMud aliases?

Val

Author:  JeanValjean [ Wed Jun 09, 2010 1:00 am ]
Post subject: 

#alias {cbh} {cast 'burning hands' %1}

:edit: And multiple counts of %*'s are possible. Like #tr {(%w) beats (%w) over the head.} {applaud %1;fart %2} would respond to the mud output "Jvj beats Snuffles over the head." and consequently applaud me and fart on Snuffles.

Author:  Rennus_Dragonsbane [ Wed Jun 09, 2010 9:04 am ]
Post subject: 

Additionally you can also use multiple variables in the form of:
Code:
#alias mm {cast 'magic missile' %*}
to be used as: "mm bob" to cast them at bob or "mm w bob" to cast them to the room west of you at bob. Of course you can also leave no variable to cast it on your current melee target.

Author:  Dalibura [ Sat Jun 19, 2010 1:43 pm ]
Post subject: 

Quick followup...how do I add color...the normal codes don't seem to work.

Author:  Rennus_Dragonsbane [ Sat Jun 19, 2010 3:28 pm ]
Post subject: 

While I use zMud I think cMud has many of the same features. $ is probably a special character in scripts and you need to use the "~" (tilde) character to send a literal $ to the mud.

So it would
Code:
~$7This text is in light grey ~$Aand this text is in default.  And this is a Tilde ~~

Author:  grep [ Sat Jun 19, 2010 3:44 pm ]
Post subject: 

Or is it that you want colors on local echoes rather than data you're sending to the MUD?

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