Shattered Kingdoms

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 Post subject: Help Triggers
PostPosted: Sat Mar 27, 2010 6:13 am 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Dear Immortals,

Looking at the latest afterlife thread of punishments, I think it would be benificial to have a help file in the mud discussing triggers. I confess I am guilty of having a butcher and skin trigger when I was leveling since trying to type that out for ever NPC I grinded on would have been heinous. So I guess I am deserving of a level curse too.

Thanks,
Trag


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PostPosted: Sat Mar 27, 2010 6:21 am 
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Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
I didn't mind the curse. Just found it odd that I got it for a butcher trigger. I was expecting it for something else.

I agree with this though.

Honestly, some triggers are so harmless.

I mean, I set up a trigger to turn in the quest items on those [REDACTED] quests in Tlaxcala/Outpost, because it takes forever to sit and go "give xxx to yyy" wait from them to say then go "give xxx to yyy" a HUNDRED TIMES.


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PostPosted: Sat Mar 27, 2010 6:54 am 
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Mortal Philanthropist

Joined: Sun Oct 12, 2008 3:54 pm
Posts: 133
SK Character: Ericos
What if there was a switch on the auto junk command? Something like...

Auto junk/butcher on/off

And you just pick what you want.
And make it automatic only on npcs or something

Those commands are quite the same.


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PostPosted: Sat Mar 27, 2010 7:16 am 
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Mortal

Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
I am also guilty of this on past scout characters. I had a trigger for butcher and skin training as well as a trigger for collecting arrows.


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PostPosted: Sat Mar 27, 2010 10:15 am 
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Mortal

Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
The biggest problem with those kinds of triggers (aside from the fact that the stated rule is that any trigger which sends commands to the mud is illegal) is that you forget to turn them off, and then they affect player interaction.

Say you manage to land a kill on an enemy combatant, and then butcher their corpse. All of a sudden their things are laying out on the ground instead of in something I could grab and run.



Either alias it or just don't do it. There's really no need to have "(202) a steak of a priest" floating around anyway.


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PostPosted: Sat Mar 27, 2010 11:36 am 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
I have missed out on looting opponents because of random scouts in the room with a butcher or skin trigger. It is very frustrating.


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PostPosted: Sat Mar 27, 2010 11:51 am 
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Mortal

Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
Hmm. But then, we were pretty much told the "put gold container" trigger is illegal as well. Can you argue that it effects player interaction?


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PostPosted: Sat Mar 27, 2010 11:55 am 
On my scout I have ss and bb both aliased as skin corpse or butcher corpse, which could be inputted just as fast as a trigger even in pvp. But roos is roos.


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PostPosted: Sat Mar 27, 2010 12:41 pm 
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Mortal

Joined: Fri Apr 04, 2003 12:08 pm
Posts: 1357
Location: Through The Void
SK Character: Vivitnir
Hrm, exactly what was her crime? If she was killing enemies and it butchered the corpses wasn't she most likely sitting right there anyhow?


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PostPosted: Sat Mar 27, 2010 1:23 pm 
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Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
I always butchered player corpses upon their death. Atleast now the loot drops out unlike the past where it went with the corpse.


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