Shattered Kingdoms

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 Post subject: Trib Revival
PostPosted: Sun Sep 18, 2016 12:51 pm 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
I think there's a decimal place in the wrong spot somewhere.

Quote:
| Sun 20, 1459 | -0.10 | Revival | Klai |


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 Post subject: Re: Trib Revival
PostPosted: Sun Sep 18, 2016 2:00 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Thanks, that's definitely a bug. Will be fixed in the next reboot. Until then, enjoy the introductory discount!


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 Post subject: Re: Trib Revival
PostPosted: Tue Oct 04, 2016 12:09 pm 
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Mortal

Joined: Mon Dec 14, 2009 4:11 pm
Posts: 319
Location: The 316
Dulrik wrote:
Thanks, that's definitely a bug. Will be fixed in the next reboot. Until then, enjoy the introductory discount!


Until we ban you for abusing a bug.


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 Post subject: Re: Trib Revival
PostPosted: Tue Oct 04, 2016 12:15 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Clearly that isn't the case.

This is actually a great example of how the process should work. Bug is noticed by a player. Player reports the bug. Staff says its okay (or not okay) to use the bug. The bug is fixed within a few days.

Please reference and follow this procedure in the future, which will maximize happiness for both players and the staff!


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 Post subject: Re: Trib Revival
PostPosted: Tue Oct 04, 2016 4:57 pm 
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Mortal

Joined: Mon Dec 14, 2009 4:11 pm
Posts: 319
Location: The 316
Don't ruin my jokes.


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 Post subject: Re: Trib Revival
PostPosted: Wed Oct 05, 2016 8:14 pm 
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Mortal

Joined: Thu Apr 23, 2015 10:28 pm
Posts: 69
SK Character: Weymar
the_skaddict wrote:
Don't ruin my jokes.



Lol!!


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