Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sat Nov 16, 2024 11:14 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: Stun bug
PostPosted: Fri Mar 06, 2015 3:43 pm 
Offline
Mortal

Joined: Tue Aug 30, 2005 9:54 am
Posts: 128
Has anyone else noticed how they are automatically transferring to mode kill after their target is stunned? I've been having the problem for weeks. Had spammed kick in a fight to stun, and my kick turned me onto mode kill.


Top
 Profile  
Reply with quote  
 Post subject: Re: Stun bug
PostPosted: Fri Mar 06, 2015 3:47 pm 
Offline
Mortal

Joined: Tue Mar 18, 2014 10:14 pm
Posts: 358
I've had this problem before, and literally for years.


Top
 Profile  
Reply with quote  
 Post subject: Re: Stun bug
PostPosted: Fri Mar 06, 2015 3:53 pm 
Offline
Immortal

Joined: Mon Dec 31, 2012 11:25 pm
Posts: 1533
SK Character: The Shining One
This is one of many reasons why spamming skills and spells is a dangerous choice in battle. This is not a bug, however, to my knowledge.


Top
 Profile  
Reply with quote  
 Post subject: Re: Stun bug
PostPosted: Fri Mar 06, 2015 4:01 pm 
Offline
Mortal

Joined: Tue Aug 30, 2005 9:54 am
Posts: 128
Quote:
[HP: 64%] [ME: 68%] [PE: 83%]
>
kick
Your kick hits a dwarven acolyte in the solar plexus causing him to double over.
A dwarven acolyte is stunned, but will probably recover.

[HP: 64%] [ME: 68%] [PE: 83%]
>
You will fight to kill.
You punch at a dwarven acolyte's chest. A dwarven acolyte falls on his knees and collapses.
A dwarven acolyte is DEAD!!


Nothing put in there. No spamming.

**Edit** So far as I can see, it's automatically doing it, though I can't seem to find any pattern in when the code does or does not switch you to mode kill.


Top
 Profile  
Reply with quote  
 Post subject: Re: Stun bug
PostPosted: Fri Mar 06, 2015 4:39 pm 
Offline
Mortal

Joined: Tue Dec 25, 2012 3:54 am
Posts: 606
SK Character: Caric
I suspect the bug is located in using a skill to stun someone does not drop you from combat.

If someone is stunned and you perform a combat action on them it will switch you mode kill automatically.
What it looks like happened here is your kick put them to stunned but you didnt exit combat. Your next round of auto attack went you are trying to kill someone stunned switch to mode kill and kill them.


Top
 Profile  
Reply with quote  
 Post subject: Re: Stun bug
PostPosted: Fri Mar 06, 2015 5:34 pm 
Offline
Immortal

Joined: Mon Dec 31, 2012 11:25 pm
Posts: 1533
SK Character: The Shining One
My response was based on your original post, in which you stated you had been spamming.

Based on the log snippet, however, I suspect if there is a bug, it has to do with active input-based skills landing the stun as opposed to just your passive sword slinging, etc.


Top
 Profile  
Reply with quote  
 Post subject: Re: Stun bug
PostPosted: Sat Mar 07, 2015 6:02 am 
Offline
Mortal

Joined: Wed May 02, 2012 4:58 am
Posts: 700
Location: Rolling in the Grave
SK Character: Gailehn, Stephanov
Shouldn't the result of an attempted kick after someone is stunned be:
<Someone> is already stunned.

And just not let the kick land?

Then, a person can toggle mode kill, if they actually mean to kill it. Which I think, is the reason for toggle?

At least presently, I believe if you're in position to enter commands without keywords, then when the person is stunned, you may not land it, because once stunned in the first place and out of combat, the target needs to be named to restart the combat?

I can see how things are presently could be seen as a potential glitch.
For now, suggest - just kick, not kick <person> if you're already engaged with them...


Top
 Profile  
Reply with quote  
 Post subject: Re: Stun bug
PostPosted: Sat Mar 07, 2015 8:21 am 
Offline
Immortal

Joined: Mon Dec 31, 2012 11:25 pm
Posts: 1533
SK Character: The Shining One
The kick wasn't attempted after the target was stunned at all....


Top
 Profile  
Reply with quote  
 Post subject: Re: Stun bug
PostPosted: Sun Mar 08, 2015 9:37 am 
Offline
Mortal

Joined: Tue Aug 30, 2005 9:54 am
Posts: 128
Pook wrote:
For now, suggest - just kick, not kick <person> if you're already engaged with them...


There's no kick <person> syntax. You can only use 'kick' by itself and it targets whoever you're in direct melee combat with

Meissa wrote:
The kick wasn't attempted after the target was stunned at all....


This time, aye. Yet the bug remains.


Top
 Profile  
Reply with quote  
 Post subject: Re: Stun bug
PostPosted: Sun Mar 08, 2015 1:54 pm 
Offline
Mortal

Joined: Tue Mar 18, 2014 10:14 pm
Posts: 358
While it has been a long time, I've seen this bug take place with no intermittent combat commands. A Fistie friend and I would duel each other a long time ago and every once in a while on the stunning punch I'd auto-switch and kill him. Made me feel real bad. :cry:


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group