Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sat Nov 30, 2024 8:01 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: Beozaztar Robe
PostPosted: Thu Mar 12, 2015 5:41 am 
Offline
Mortal

Joined: Wed Jan 30, 2013 5:55 am
Posts: 327
You see a long robe made of some odd green-blue fur. As it moves
slightly paterns shimmer and fade producing the illusions of faces looking
back at you from the aqua surface of the garment.

The robes of Beozaztar is made of fur and size large.

Pattern is spelt wrong, and Aqua surface? Should it be water and not fur?


Top
 Profile  
Reply with quote  
 Post subject: Re: Beozaztar Robe
PostPosted: Thu Mar 12, 2015 9:14 pm 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I think in this context, aqua is the color of the fur, like this. The "typo" command would also serve you better if you find any more typos in a piece of EQ like this one, just to keep this board from getting too cluttered.


Top
 Profile  
Reply with quote  
 Post subject: Re: Beozaztar Robe
PostPosted: Fri Mar 13, 2015 10:27 am 
Offline
Immortal

Joined: Tue May 31, 2005 9:16 am
Posts: 1567
SK Character: NA - Inactive
I really need to be better about following up on typo logs. :( I'll check these robes. I've been wanting to turn my eye toward this area for a while now, maybe I'll do so sooner than later.


Top
 Profile  
Reply with quote  
 Post subject: Re: Beozaztar Robe
PostPosted: Fri Mar 13, 2015 10:53 pm 
Offline
Mortal

Joined: Tue Aug 30, 2005 9:54 am
Posts: 128
Dabi wrote:
I really need to be better about following up on typo logs. :( I'll check these robes. I've been wanting to turn my eye toward this area for a while now, maybe I'll do so sooner than later.


More m'greb blades please


Top
 Profile  
Reply with quote  
 Post subject: Re: Beozaztar Robe
PostPosted: Sat Mar 14, 2015 12:30 am 
Offline
Mortal

Joined: Mon Nov 15, 2004 9:03 pm
Posts: 855
That area could use an awesome revamp.

Is an awesome area that gets under utilized and barely anyone actually knows about it anymore. Or if they do, they don't know how to get there.

It used to be the go-to place for lightie leveling, way back. But when I played Ascelyn noone apart from the vets knew what it was D;


Top
 Profile  
Reply with quote  
 Post subject: Re: Beozaztar Robe
PostPosted: Sat Mar 14, 2015 1:37 am 
Offline
Mortal

Joined: Wed Jan 30, 2013 5:55 am
Posts: 327
Does that make me a vet?!


Top
 Profile  
Reply with quote  
 Post subject: Re: Beozaztar Robe
PostPosted: Tue Mar 17, 2015 11:07 pm 
Offline
Mortal

Joined: Mon Nov 15, 2004 9:03 pm
Posts: 855
Vindicator wrote:
Does that make me a vet?!


I wouldn't consider myself a vet, so I can't welcome you into that club sorry. D;


Top
 Profile  
Reply with quote  
 Post subject: Re: Beozaztar Robe
PostPosted: Sun Mar 22, 2015 5:58 am 
Offline
Mortal

Joined: Sat Mar 07, 2015 5:24 pm
Posts: 13
Dabi wrote:
I really need to be better about following up on typo logs. :( I'll check these robes. I've been wanting to turn my eye toward this area for a while now, maybe I'll do so sooner than later.

Hey, if you want any help with that, I know that area really well and it's one of my favorite areas in the game. It's challenging, but there needs to be more to it. It has lots of interesting stuff to look at, but it needs more interaction, possibly a quest or two. There's sooooooo much that can be done with it.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: Google [Bot] and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group