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Disarm
https://shatteredkingdoms.com/forums/viewtopic.php?f=26&t=25549
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Author:  TheX [ Mon Feb 23, 2015 12:49 pm ]
Post subject:  Disarm

I think you should look at the disarm code. The rate at which my weapon goes flying when disarmed by a NPC is exceedingly higher than when I disarm them, in fact I can spend an entire fight just disarming a NPC. There are other fights where I am scrambling for weapons as each one of mine gets flung out of my hand.

Author:  Dulrik [ Mon Feb 23, 2015 1:37 pm ]
Post subject:  Re: Disarm

Moved this to Bug Discussion instead of the Q&A thread, as no changes were (at least intentionally) made to disarm in the update. I will let people chime in whether they see a difference recently or not.

Author:  TheX [ Tue Feb 24, 2015 3:28 pm ]
Post subject:  Re: Disarm

Quote:
disa
You disarm a legionnaire![HP: 96%] [ME: 75%] [PE: 34%]
>
Your shocking bite lightly burns a legionnaire's head.
Your shocking bite burns a legionnaire's head.
Your shocking bite starts a legionnaire's head on fire.
Your shocking bite lightly burns a legionnaire's chest.
A legionnaire wields a vicious-looking pike in his hand.You dodge a legionnaire's attack.
You parry a legionnaire's attack.
A legionnaire misses you.
Overall, a legionnaire has quite a few wounds.

[HP: 96%] [ME: 75%] [PE: 34%]
>
disa
You disarm a legionnaire!Your shocking bite burns a legionnaire's chest.
Your shocking bite burns a legionnaire's chest.
Your shocking bite starts a legionnaire's head on fire.
Your shocking bite starts to melt a legionnaire's head.
Your shocking bite starts a legionnaire's chest on fire.
A legionnaire wields a vicious-looking pike in his hand.You parry a legionnaire's attack.
You dodge a legionnaire's attack.
You parry a legionnaire's attack.
Overall, a legionnaire has quite a few wounds.

[HP: 96%] [ME: 75%] [PE: 30%]
>
disa

Your shocking bite starts a legionnaire's chest on fire.
Your shocking bite starts a legionnaire's chest on fire.
A legionnaire parries your attack.
Your shocking bite starts a legionnaire's chest on fire.
Your shocking bite starts to melt a legionnaire's chest.
A legionnaire misses you.
You dodge a legionnaire's attack.
Overall, a legionnaire has quite a few wounds.

[HP: 96%] [ME: 75%] [PE: 30%]
> You disarm a legionnaire!
A legionnaire wields a vicious-looking pike in his hand.

[HP: 96%] [ME: 75%] [PE: 27%]
>
A legionnaire parries your attack.
Your shocking bite starts to melt a legionnaire's head.
Your shocking bite starts to melt a legionnaire's chest.
Your shocking bite starts to melt a legionnaire's head.
Your shocking bite starts to melt a legionnaire's chest.
A legionnaire tries to disarm you, but fails.
You parry a legionnaire's attack.
You parry a legionnaire's attack.
Overall, a legionnaire has some big nasty wounds and scratches.

[HP:100%] [ME: 76%] [PE: 27%]
>
disa
You disarm a legionnaire!
[HP:100%] [ME: 76%] [PE: 24%]
>
A legionnaire wields a vicious-looking pike in his hand.[HP:100%] [ME: 76%] [PE: 24%]
>
A legionnaire dodges your attack.
Your shocking bite starts to melt a legionnaire's chest.
Your shocking bite starts to melt a legionnaire's head.
Your shocking bite starts to melt a legionnaire's head.
A legionnaire parries your attack.
A legionnaire misses you.
You parry a legionnaire's attack.
Overall, a legionnaire has some big nasty wounds and scratches.

[HP:100%] [ME: 76%] [PE: 23%]
>
disa
You fail to disarm a legionnaire.



I honestly think out of all the disarms I have flung the weapon less than five times.

I forgot to mention when I do this against a PC I fling the weapon just fine, it's only against NPC's that the weapon rarely if ever flies.

Author:  Dulrik [ Tue Feb 24, 2015 4:44 pm ]
Post subject:  Re: Disarm

Okay, i will check that out when I get a chance. There is a chance the new wield code may be re-equipping to fast...

Author:  patrisaurus [ Tue Feb 24, 2015 5:31 pm ]
Post subject:  Re: Disarm

It's not just the rewield speed. The disarm to ground ratio is disproportionate vs npcs. they disarm pcs to ground with insanely high frequency and rarely ever get disarmed to ground themselves.

Author:  TheX [ Tue Feb 24, 2015 5:47 pm ]
Post subject:  Re: Disarm

patrisaurus wrote:
It's not just the rewield speed. The disarm to ground ratio is disproportionate vs npcs. they disarm pcs to ground with insanely high frequency and rarely ever get disarmed to ground themselves.


That's what I was trying to say.

Author:  Dulrik [ Tue Feb 24, 2015 9:12 pm ]
Post subject:  Re: Disarm

I cant look at the code right now but this may not be a bug. There is a desire to make sure you have to defeat NPCs to get their weapon, not just disarm them and run. But that should probably only be true for limited items...

Author:  Edoras [ Tue Feb 24, 2015 11:41 pm ]
Post subject:  Re: Disarm

I'm pretty sure it's related to the fact that NPCs have 25 dex, the same reason that dirt kicks always succeed when you're leveling.

Author:  TheX [ Wed Feb 25, 2015 8:39 am ]
Post subject:  Re: Disarm

Dulrik wrote:
I cant look at the code right now but this may not be a bug. There is a desire to make sure you have to defeat NPCs to get their weapon, not just disarm them and run. But that should probably only be true for limited items...


This may have been an issue before the pick up during combat changes, and now that those NPCs go Aggro on your face after you attack them, and many of them chase you down.

Author:  Pook [ Wed Feb 25, 2015 10:20 am ]
Post subject:  Re: Disarm

Dulrik wrote:
I cant look at the code right now but this may not be a bug. There is a desire to make sure you have to defeat NPCs to get their weapon, not just disarm them and run. But that should probably only be true for limited items...


Perhaps then the check needs to be done so they aren't always (seemingly) automatically rearming themselves. The skill is mostly defeated if so much of the time the net result of successfully disarming a foe, the foe doesn't miss an attack even while rearming. I'd think what we have right now may a bit buggy. I understand why the weapon shouldn't so readily fall to the ground.

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