Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Tue Dec 03, 2024 6:04 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 12 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Religion idea
PostPosted: Thu Feb 05, 2015 2:11 pm 
Offline
Mortal

Joined: Tue Dec 25, 2012 3:54 am
Posts: 606
SK Character: Caric
Given the high number of HF flags required and the lack of playerbase I am presenting an idea from Ebberon campaign setting with a twist for SK.

Do people thing it would be a viable idea to have a HF flag for the gods of Light/Gray/Dark.
To gain the flag one would already need to be a member of a faith of the grouping (Ain would probably be split in two). The HF flags of each church would remain unchanged, this would sit over the top of things, they would have no power over an actual religion not their own (however they would likely have more contact with Imms). The flag would not let them induct however it would let them assist in Imm inductions of religions with no HF followers. It would hopefully create a point of unity in the churches of light and contention in the churches of dark. Grey it is a little ambiguous which it would create. Also holding such a flag is going to paint a huge target on your head for the opposing groups.

Having such a flag would enable a create symbol <target> spell which would grand a symbol of the targets faith.

From thinking about it it seems ideal with our current efforts to try to reduce the numbers of required positions to increase focus while maintaining the variations of different religions.

As far as naming the positions I think there are a lot better people for that task than me. Also it would create the chance for a Massive GRP regarding to the first of their kind.


Top
 Profile  
Reply with quote  
 Post subject: Re: Religion idea
PostPosted: Thu Feb 05, 2015 2:23 pm 
Offline
Mortal

Joined: Fri Dec 03, 2004 7:18 pm
Posts: 180
Location: Down the road from Wyndia.
From a position of someone that has been in a religion with an inactive High Follower, I have to commend the staff for being, on the whole, prompt and understanding with players that need investing. Rarely did I see someone wait more than a few hours to get into my religion after the staff member had seen the leader hadn't been on in half a month. They're even faster in religions with no High Followers at all.

In that light, I think this change is mostly unnecessary and would just aim to replace the Prayer command. SK doesn't have so many people playing that the demand is there for a middleman, I think.


Top
 Profile  
Reply with quote  
 Post subject: Re: Religion idea
PostPosted: Thu Feb 05, 2015 3:35 pm 
Offline
Mortal

Joined: Tue Dec 25, 2012 3:54 am
Posts: 606
SK Character: Caric
I think you missed the idea behind the post. This is not about inductions to religions, it is about centralizing the player base well at the same time limiting the loss of unique parts with in it.

http://www.shatteredkingdoms.org/forums/viewtopic.php?f=25&t=11242 ... currently shows 36 positions for a HF and seconds with, 16 of these filled. I would hazard a guess that under half of these 16 are actually peoples mains. What I am trying to suggest is a situation where it is 3 leaders from a council consisting from 16 of 36, to help create a more focused aspect to religion based conflict.


Top
 Profile  
Reply with quote  
 Post subject: Re: Religion idea
PostPosted: Thu Feb 05, 2015 3:44 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
The staff is currently talking about potential ways to make it easier to gain access to religions but only for classes where a religion is mandatory for full ability access. AKA priest, paladin and hellion.


Top
 Profile  
Reply with quote  
 Post subject: Re: Religion idea
PostPosted: Thu Feb 05, 2015 4:15 pm 
Offline
Mortal

Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
Dulrik wrote:
The staff is currently talking about potential ways to make it easier to gain access to religions but only for classes where a religion is mandatory for full ability access. AKA priest, paladin and hellion.


How about an option to let us pick a religion at the start?


Top
 Profile  
Reply with quote  
 Post subject: Re: Religion idea
PostPosted: Thu Feb 05, 2015 4:37 pm 
Offline
Mortal

Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
Chem wrote:
Dulrik wrote:
The staff is currently talking about potential ways to make it easier to gain access to religions but only for classes where a religion is mandatory for full ability access. AKA priest, paladin and hellion.


How about an option to let us pick a religion at the start?


yeah, if you are priest/pallie/hellion, that should have happened before you even started the character.


Top
 Profile  
Reply with quote  
 Post subject: Re: Religion idea
PostPosted: Thu Feb 05, 2015 4:45 pm 
Offline
Mortal

Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
Some of my characters take their time and like to discover religions before they pick a faith. I've had two priests who made it almost expert without a faith. One was going for Sadr since novice, but due to the HF not being around, took almost a month to get inducted. Yes, I know I could have sent a mail or prayer, but considering he was going for Suffering, lack of a faith seemed to fit. I thoroughly enjoyed it both times. If an option were given for this, that would be fine.


Top
 Profile  
Reply with quote  
 Post subject: Re: Religion idea
PostPosted: Thu Feb 05, 2015 7:01 pm 
Offline
Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
I like planning for lives before I create them. I'm one of those types whose first command is scroll 99, followed immediately by adjective and, usually, a description that winds up in the favorite quotes threads. I support being able to have a religious character not depend on the existence of another human to be properly installed.


Top
 Profile  
Reply with quote  
 Post subject: Re: Religion idea
PostPosted: Fri Feb 06, 2015 1:05 am 
Offline
Gold Donor

Joined: Sat May 24, 2008 11:20 pm
Posts: 2109
Location: Edmonton, Alberta
Add the option to select a religion for characters much like the adjective command (not required immediately, that is) and entirely optional should one not wish any religion, but make it so you do still have to interact with a religious leader/god to advance into the closer flock. There already is F1, F2, F3... what harm is a F4 that would allow those who require a faith to use abilities to use them but at the same time keep them just outside current inner-faith workings? Don't give the F4 privilege to view others of the faith, but allow them to be viewed by the faith members as seekers, and allow faith leaders/gods to remove them should they be grossly unfitting of membership as based on current requirements of RP.


Top
 Profile  
Reply with quote  
 Post subject: Re: Religion idea
PostPosted: Fri Feb 06, 2015 3:57 pm 
Offline
Mortal

Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
See, simple fix, allow Priests / Hellions / Paladins to pick a faith at creation or to go in faithless if they so choose the option. Why this isn't already an option eludes me.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 12 posts ]  Go to page 1, 2  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 17 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group