Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Multiple Cabals
PostPosted: Thu Feb 06, 2025 2:23 pm 
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Joined: Thu Apr 28, 2011 8:39 am
Posts: 243
With the low numbers I think this kind of makes sense. Now I'm not saying you can have a character in the Hammer and a character in the Midnight Council. That is totally ridiculous, but say you have a darkie in the Council, why couldn't you have a grey aura character in the Druid? I don't see a large problem with this, just gives you more opportunity but that's my take. Is this something we could have happen?


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 Post subject: Re: Multiple Cabals
PostPosted: Sun Feb 09, 2025 7:50 pm 
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Joined: Mon Jan 13, 2003 9:20 pm
Posts: 9
Location: Minneapolis Minnesota
I think there are multiple reasons why this would make a lot of sense.

1. Leadership/Challenges getting into a new cabal. There are several cabals at anytime that lack active leadership and/or deputies making it hard for characters to get into those cabals. Allowing for players to have 2 characters increases the number of members for each cabal ensuring more rp and gameplay opportunities as well as the opportunity to ensure continued access for new members.

2. Given the lower player numbers this also allows for players to not have so many times when if they log on their character they are the only light/dark aura character on. It simply makes the MUD more enjoyable and sustainable for players.

3. Part of the fun of the game is learning all the different race/class/cabal combos. This would allow for people to have a main character while also being able to learn/explore different aspects of the mud with test characters. Given that even a short lived character is a commitment of over a year if you play it out, its a very long commitment to play 6 characters to completion.

4. Multiple tribunals are already allowed and there are many players with characters in both the legion and peacekeepers, so why not multiple cabals?

I know the big concern is multiplaying via information transfer, but the reality is that the player count is low enough that the playerbase can police this extremely well already imho.


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