Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Samantha
PostPosted: Sat Dec 24, 2011 7:53 am 
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Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
I invest way too much into characters, really not worth the hassle when something goes wrong.

Sam was meant to be a test char for two handed backstab, Vinoria insisted I roleplayed with her and took an interest, honestly the only reason I invested any time into the character.

Samantha had DID. She had been sexualy and physically abused as a child as was her twin brother who was beaten to death before her eyes, Sam reacted by forming an alter specifically for him. You had multiple systems overlapping each other. There was the Samantha system that comprised several different ages and stages of Samantha. There was the Samual system that was comprised of several varriants of Samual as they grew. There was the animal system which would refer to anyone outside themselves as IT. There was the god system that was built upon acting like the gods of the realm inside Sam's mind, Ain was the rulers while the rest fought for control, influenced various alters, and tried to rule. There was a host Samantha that knew nothing of the others or the fact she had a brother. She was a Teronian till the day her brother was beat to death and the snake took over and killed her father, drug her beaten body to Zhenshi where she was found and put to work in an underground sex ring called the "house". The original concept was when she was ressurected the "real" Sam would surface because one of the other alters had killed the "real" one.

It was difficult getting people involved in the deapth of the RP, like to give a special thanks to Vinoria was fun while it lasted. For the rest it was amusing.

Had I more patience perhaps I could work to change things for the better, alas I don't. Getting involved in any RP in this game is too taxing. I will stick to testing code updates.


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