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 Post subject: Kepreen and Yotbol
PostPosted: Thu Mar 26, 2009 3:12 pm 
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Mortal

Joined: Tue May 31, 2005 8:29 pm
Posts: 616
Location: 25^N, 18^W
Dark-Avenger asked me to post these on his behalf:


[Hal Mer] [HAMMER] Kepreen of Drukyul, Captain of Morea

Code:
 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
 o [Scores] Kepreen, of Drukyul, Captain of Morea                            o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o    Status: Grand Master(1)   Race: Halfling         Class: Mercenary      o
 o   Kingdom: Zhenshi          Cabal: Hammer of Light (Member)               o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o     Coins: 7 obsidian, 3 platinum, 3 gold, 2 silver, 6 copper             o
 o  Carrying: 7/22 items                    Load:  78.5/300.0 pounds         o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o    Health: Excellent       Mental: Pulsating     Physical: Rested         o
 o Attribute points: 0        Wimpy:   0 percent    Mode: Kill/defensive     o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o You are standing.                                                         o
 o You still have a long way to go before the next level.                    o
 o You have played 474 hour(s) so far.                                       o
 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo

 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
 o [Attributes] Kepreen of Drukyul, Captain of Morea                         o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o    Status: Grand Master(1)   Race: Halfling         Class: Mercenary      o
 o       Age: 52                 Sex: Male              Size: Small          o
 o Alignment: Principled   Handiness: Left handed   Religion: Pantheist      o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o       STR: Powerful           INT: Genius             WIS: Clever         o
 o       DEX: Acrobatic          CON: Durable            CHA: Dynamic        o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o Carrying capacity: 22 items with a maximum weight of 300.0 pounds.        o
 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo


Code:
 
Innate    - hide               (mastered)    sneak              (mastered)   
Amateur   - spear              (mastered)    axe                (mastered)   
            dagger             (mastered)    flail              (mastered)   
            mace               (mastered)    polearm            (mastered)   
            siegecraft         (fair)        sling              (very good)   
            staff              (superb)      sword              (mastered)   
            whip               (mastered)    bash               (mastered)   
            enhanced damage    (mastered)    parry              (mastered)   
            rescue             (very good)   shield block       (mastered)   
            swim               (superb)      taslamaran tongue  (mastered)   
            uxmaln tongue      (mastered)    zhensh tongue      (mastered)   
            empire tongue      (mastered)    aghelian tongue    (mastered)   
            sylvan tongue      (mastered)    firmyrn tongue     (superb)     
            deep tongue        (mastered)    taslamaran writing (mastered)   
            uxmaln writing     (mastered)    zhensh writing     (mastered)   
            empire writing     (mastered)    aghelian writing   (mastered)   
            sylvan writing     (mastered)    firmyrn writing    (mastered)   
            deep writing       (mastered)    hammer cipher      (mastered)   
Novice    - dirt kicking       (mastered)    self defense       (not learned)
            second attack      (mastered)    fast healing       (superb)     
Initiate  - crossbow           (not learned) disarm             (superb)     
            kick               (mastered)    retreat            (superb)     
Apprentice- brawling           (not learned) dodge              (mastered)   
            trip               (mastered)    third attack       (mastered)   
Journeyman- rallying cry       (mastered)    specialize         (mastered)   
            endurance          (mastered)    haggle             (mastered)   
            Great skill        (mastered)   
Veteran   - bow                (superb)      enhanced parry     (mastered)   
Expert    - charge             (mastered)    fourth attack      (mastered)   
Mentor    - blitzkrieg         (superb)      skirmish           (superb)     
            Horsie!            (mastered)   


Veteran   - Neat weapon!        (mastered)   
Master    - Can't touch me      (superb)   



Kepreen was born and raised in Drukuyl. But unlike the other children of the village, he was different. As a child he wasn't as agile as the other children, but stronger. When other children played hide and seek, he'd play with his wooden sword. He thought his village lacked warriors to stand up to the brute force of the orcs and the kobolds that attacked from the south, so he chose to become a fighter unlike most of his cousins who were hunters and rogues.

He left Drukuyl and visited Nerina where he started his training. As he grew stronger, he was able to repel the attacks on his village, even enter the cave of the orcs and slay them all when they dared to attack his village.

He also started visiting other kingdoms apart from Zhenshi, and in his journeys he heard of the crusaders of the Hammer. The stories were very interesting, so he started looking for these crusaders against all evil, hoping to find aid to help the villagers from Drukuyl also. Eventually he met Ragnal and after a while he was one of the Hammer.

As a member of the Hammer he never really seeked power or anything, he only wanted to serve others. Kepreen didn't care if he was the last in the chain of command in the Hammer(that he respected greatly), as long as he was able to help others. The only title he seeked was after several years of service, that he wanted to become a knight of Morea. That would be enough recognition for Kepreen. Due to lack of members and timezone issues, he ended up being the commander of the Hammer some years later also(something that I certainly didn't plan for at all with this char). After a while as a leader though, inactivity hit me as a player(more about this later). He visited the caves of Morea, to cleanse the evil from there, but he was never seen again.

Overall, perhaps he was too soft for a Hammerite and perhaps he'd make a better paladin than a merc. He never refused to help the people in need, he was always willing to join the adventures that others proposed to him, even if it was against overwhelming odds(he and a shaman vs Radi or he and a bard clearing all Necropolis etc). He was even naive enough to accept that darkies, even deep elves, can change and spared a few(I can't remember that delf's name that I returned all the EQ). Throughout his life he kept wimpy 0 and when the adventures came to an end he always insisted that others should leave first, just to be sure(a few items gave me advantage of a quick escape when in danger - retreat and loophole for example).

Halfling mercs now own if they are built as tanks. High dex and innate magic damage reduction, coupled with a good spec on a cheat weapon like an HP battery can make this character fearsome if he stays in mood defensive. Even with the blunt vulnurability of the halflings I could still sit and take quite some beating from strong NPCs for like forever, especially since I was properly buffed with scripts almost 24/7(GM shield, master SA, master protection etc). And considering how many good weapons in the game have a magic attack, having innate resistance helps a lot.


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PostPosted: Thu Mar 26, 2009 3:14 pm 
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Mortal

Joined: Tue May 31, 2005 8:29 pm
Posts: 616
Location: 25^N, 18^W
[PAR Pri] [None] Yotbol, Shadow of Deceit, Archbishop of Betrayal

Yotbol was probably my best char so far, better than Golg. His story is too big to write down everything, so I'll stick to the important events that I remember.

Born in Craeftilin, he had nightmares and visions since he was a little boy. One night he woke up and murdered his parents, then left Craeftilin. He was wandering here and there, until he ended up at the gates of Krychire almost dead. The guards got him and he ended up a slave in Krychire's tower. Inside there he begun fighting the other slaves, until he got the attention of the guards who decided to let him go.

As he was slowly growing stronger, he started to seek a reason to exist. He learned to read and write, visited the library of Krychire and the temples, speaking about the Gods. The stories of Thuban, although few and different every time, caught his attention. He decided to devote himself to it, but couldn't find any followers around(at my timezone - there was Kemilla also). He was lvl 30(or a bit more) when he got in the religion(in a short imm RP - 2-3 room echos and it's done due to lack of time). Since that day he started looking for places of worship for his god, when he got to learn the awesome religion spell(2nd best utility wise imo). He didn't reveal his true identity though. Judging from the others in the realms, he decided to pretend to be a priest of Yed. Under his disguise, he was able to infiltrate groups of lighties, where he was considered as a friend. It was around this time that he met his first mentor, Gork, druid priest of Nashira. Having these friendly relationships as a powerful weapon, Yotbol decided to gain more power. He approached Aliquada in Krychire and practically demanded to become one of the Council of Necromancers. He presented to her his powers given by Thuban and told her of how valuable he could prove in the future if she decided to accept him. He got a quick induct in the CoN also this way(I am 99% certain I didn't get to give the blood oath gremlin because the whole ritual didn't happen).

Into the CoN now, there were direct orders from Aliquada to others to keep his identity a secret, even attack him if needed to deceive others further. Fortunately this wasn't needed, since I avoided PK totally then, trying to RP the ultimate principled character that respects life of all creatures made by the elements(principled Yed priest you see). And I was helping everyone actually. From the leaders of the Fist and the Keepers to the leaders of the MC. Only group I kept interactions with to a minimum were the CoN. They didn't need me anyway, since the golden CoN era has begun around that time with Benjamin, Orland, Feanor, Cerrilius, Gnar, Sephini, Aneira etc etc being the most formidable group of the game at that time in all aspects. So I kept myself close to our enemies, staying out of the PK of course but learning valueable information that I was passing along to the CoN. Around that time Yotbol was invited in the Druids 2 times, one by each leader. He kindly declined and when they asked him why he replied he wasn't ready yet(OOCly as far as they were concerned Yotbol was a secondary char). So the happy life kept going on and on.

But such secrets are hard to keep, especially when others go for longshots(based on knowledge from other chars). Alleli openly accussed him for being a Thuban priest, but couldn't prove anything(unlike ardith's alt at that time Kalysta). Anyway, since things were getting tough around Yotbol, he had to make one big betrayal before making himself known, to please his Lord. And the opportunity came with Navelic. Benjamin and Orland have died to him and he had their loot(it was shortly after a citadel run also so it was pretty sick lewt). As the CoN was trying to find Navelic and kill him, I get a tell from him to identify some stuff for him. Finding excuses for being on an island that I couldn't leave at that time, I buy time for the CoN to organize. Then as Navelic expected a gate from Yotbol to go and meet him, Hotepsunum opens one to halgeir, Navelic steps into the trap and eventually dies. With Navelic dead Keeper HQs are raided also and all the loot is recovered. Yotbol's true identity is now revealed to all, so he claims his place among the CoN. All that Yotbol requested from Navelic's kill was the corpse, for a sacrifice to Thuban(the first he performed).

Time passes by when the CoN rules all the kingdoms. Strange alliances(like the one between MC and lighties) appear, to fight the united force of CoN mainly and Harlies(lack of Adepts meant we needed someone to begin CRS). In most PKs CoN is victorious, and Yotbol continues to request nothing but the flesh of the enemies. Kemilla has dissapeared(:?) so the faith is left without a leader. After a grand ritual that involved sacrifices of 9 significant lighties of the time(and 1 darkie I think, Eilek) that Yotbol performed with the help of Amrbi, he becomes the HF of Thuban.

The next important event comes some time after that, when the CoN has plans of undermining the power of the seven of the high council and cleansing the north from all the remains of the past, to build a better future. The seven are deceived and they agree to help the CoN. The ultimate goal was to destroy the Adept spire, because many wanted to recreate the dark magic of the blood cult. With the help of the seven the passage to the Abyssal Tower opens again, and the sacrificial blade of destruction is recovered after many decades that it remained locked there. After the recovery of the blade that has moved Krychire in the first place a ritual takes place, to the remains of the old tower. With the black crystal and the sacrificial blade a poisonous fog spreads throughout the village. These events draw the attention of everyone in the realms, as expected. Even Achernar himself appears to witness all the death that is spread in Krychire. The outsiders gathered outside of Krychire are trying to figure out what happened. Benjamin decides they are not still distracted enough and they might figure out the plans about the Adept spire, so the CoN attacks those gathered, even Achernar himself. A handful die and then CoN retreats, knowing the others think we are after Krychire that they are guarding. Teaming up with Ilyash and Jurithiel, CoN approaches the spire of the Adepts. Two daemons from the netherworld greet the group as it enters and offer their help to destroy the spire, should they are given the cloak of everlasting darkness. CoN goes up the spire, retrieves the cloak(along with some other artifacts like the sacrificial blades) and returns it to the daemons. The daemons tell CoN the spire will now be destroyed easily and leave with the cloak, Ilyash and Jurithiel(the beginning of a new cabal - but Arafiel and Lolth can tell this story better than me). Once outside, the spire is destroyed, the Adepts gone and the sacrificial blade of destruction still lies buried deep below the ruins. Everything goes according to plan, and the Black Hand is now reality, burying the memories of the past Council of Necromancers. New roles are given to the CoN members, and Yotbol becomes one of the Black Caste, answering only to Cerrilius(being the Ilkhan) and the 2 leaders.

More time passes and one day Aneira and Benjamin meet with Yotbol on the hill of rituals, where the ceremonies of the Black Hand take place. As they speak, they suddenly uninduct Yotbol, forcing him to bow down before them. Benjamin brings forth his blade for Yotbol to take a blood oath with it. They expect Yotbol to do the ritual again, but Yotbol never did it before. Anyway, the ritual is done and Yotbol is the new Ilkahn of Blood for the Black Hand, the one that watches all and supports the tribunal.

Things in SK never remain static, so slowly the Black Hand starts to lose his power as his members start dying(aka deleting). Times are harder, but things in the north remain calm strangely. It is around this time that Yotbol decides to perform the ultimate deception, by preaching the ways of Thuban to the worshippers of Dulrik himself. He met a young squire of Dulrik, Upelleru, who he tried to take to the dark side. He almost convinces the paladin to join him in their first meeting, which gives him hope that in the future he might actually succeed in that. He has long discussions with Upelleru about the spheres of Thuban, Dulrik and the life of mortals according to them. He even tries to lure him to the dark side by presenting him gifts(like a Dulrik symbol that Upelleru lacked), but not revealing where he found them(Yuni was killed for Yotbol to get his hands to the symbol - Upelleru found out about this much later). Unfortunately Upelleru strangely dissapeared, so Yotbol had to turn his focus to another member of the church of Dulrik.

With the last few members of the Black Hand from the glorious days gone, Yotbol decides he has nothing more to offer to the north. He withdraws himself from his position and turns into the shadows, trying to find there more things about his Lord. In one of his last plots, he lured the high priest of Dulrik Drasaij to meet him, where he acted as if he wanted redemption for his sins and when Drasaij lowered his guard he attacked him with everything he had(including the 3xFoD scroll). Unfortunately in the end of the battle he died, but still his purpose was fullfilled - deceiving the high priest of truth. He remained Its archbishop until the end of his life(except from a few days when the flag was removed without any reason or explanation from some immortal only to be returned shortly afterwards), although he wasn't seen much, especially nearly the end.

Overall Yotbol was pretty fun. Some of my most enjoyable RP moments happened with this char, especially early in his life when he had a secret identity. Mechanics wise now, gnomes aren't great priests in PvP. A halfling or even a delf now with the new improved stats makes a better priest, even with lower mana pool. Which mana pool was useful at times in the past though, when I had to spam use locate object and get this cheat spell finally wimped. Having a huge mana pool and certain mana regen items, I could practically spam non stop "c locate" knowing anything that was going on in the game, without resting for like 5-6 mins(when with a well timed sleep at the tick I regened all my mana again). Which proved to be a huge PvP weapon. Yotbol was the GPS tracking down the enemies, and the rest of CoN were the hunters following his directions. I've also performed any possible PK way I could think for a priest(direct spells, scrolls/staves, deception RP, even using the awesome portal rings to get myself next to enemies and suddenly a group of CoN appearing out of nowhere and ganking them). It was a blast playing him for that last one and a half year.


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PostPosted: Thu Mar 26, 2009 3:15 pm 
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Joined: Tue May 31, 2005 8:29 pm
Posts: 616
Location: 25^N, 18^W
Code:
 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
 o [Scores] Yotbol,, Shadow of Deceit, Archbishop of Betrayal                o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o    Status: Grand Master(1)   Race: Gnome            Class: Priest         o
 o   Kingdom: Wastes           Cabal: Independent                            o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o     Coins: 4 obsidian, 8 gold, 3 silver, 7 copper                         o
 o  Carrying: 9/14 items                    Load:  66.2/275.0 pounds         o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o    Health: Excellent       Mental: Fizzling      Physical: Fresh          o
 o Attribute points: 0        Wimpy: 100 percent    Mode: Kill/neutral       o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o You are standing.                                                         o
 o You are very close to half-way to the next level.                         o
 o You have played 1786 hour(s) so far.                                      o
 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo

 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
 o [Attributes] Yotbol, Shadow of Deceit, Archbishop of Betrayal             o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o    Status: Grand Master(1)   Race: Gnome            Class: Priest         o
 o       Age: 149                Sex: Male              Size: Small          o
 o Alignment: Miscreant    Handiness: Left handed   Religion: Thuban         o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o       STR: Powerful           INT: Genius             WIS: Omniscient     o
 o       DEX: Limber             CON: Durable            CHA: Distant        o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o Carrying capacity: 14 items with a maximum weight of 275.0 pounds.        o
 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo


Code:
 
Amateur   - armor               (mastered)    bless               (mastered)   
            continual light     (mastered)    cure light          (mastered)   
            detect magic        (mastered)    faerie fire         (mastered)   
            refresh             (mastered)   
Novice    - create water        (superb)      cure blindness      (mastered)   
            cure deafness       (mastered)    detect poison       (not learned)
            frenzy              (mastered)    holy symbol         (very good)   
            protection          (mastered)   
Initiate  - cure serious        (mastered)    identify            (mastered)   
            magical vestment    (mastered)    spirit sight        (mastered)   
Apprentice- cancellation        (mastered)    create food         (mastered)   
            cure poison         (mastered)    know alignment      (mastered)   
            regeneration        (superb)      remove curse        (very good)   
Journeyman- cure critical       (mastered)    Religion Spell      (mastered)   
            faerie fog          (very good)   flamestrike         (mastered)   
            raise dead          (very good)   
Veteran   - cure disease        (very good)   locate object       (mastered)   
            sanctuary           (mastered)    spear of faith      (mastered)   
            summon              (mastered)   
Expert    - detect aura         (superb)      enchant armor       (mastered)   
            enchant weapon      (mastered)    harm                (mastered)   
            heal                (mastered)    recharge            (superb)     
Mentor    - exorcism            (good)        gate                (mastered)   
            mass healing        (superb)      resurrection        (superb)     
Master    - holy word           (superb)      word of recall      (mastered)   


Amateur   - dagger             (mastered)    flail              (superb)     
            mace               (mastered)    sling              (not learned)
            staff              (mastered)    scrolls            (mastered)   
            staves             (mastered)    swim               (mastered)   
            taslamaran tongue  (mastered)    uxmaln tongue      (mastered)   
            zhensh tongue      (mastered)    empire tongue      (mastered)   
            aghelian tongue    (mastered)    sylvan tongue      (mastered)   
            firmyrn tongue     (mastered)    deep tongue        (mastered)   
            taslamaran writing (mastered)    uxmaln writing     (mastered)   
            zhensh writing     (mastered)    empire writing     (mastered)   
            aghelian writing   (mastered)    sylvan writing     (mastered)   
            firmyrn writing    (mastered)    deep writing       (mastered)   
Novice    - meditation         (mastered)   
Initiate  - crossbow           (not learned)
Apprentice- self defense       (not learned) trance             (mastered)   
Journeyman- shield block       (mastered)    endurance          (mastered)   
Veteran   - second attack      (mastered)   
Expert    - brew               (mastered)   



As a player now, I made some good friends here in this game and met quite a few people that I talk to often. But I've also seen things that make me sick, from players and immortals alike. I will not sit and accept their abusive behaviour towards me and my characters. It's obvious that certain immortals do not like me as a player and do their best to make me sick of the game. Well, they've managed to succeed. Good for them. The icing on the cake was an immortal removing the HF flag for no apparent reason(no month reboot happened, and even when it happened some days later it was proven that I met the requirements to hold the flag). I won't put up with such crap anymore, I've had enough. It appears that speaking about the actions that some are trying to hide has annoyed them so they had to become bad at their basic role(that being game moderators). And these things have driven away quite a few good players, not only me.

Once SK gets transparent moderation and proper game rules that are not "magically" forgotten whenever certain people break them I might return.

Until then, from the player of Aresius, Gunnar, Dakog, Zalthania, Archelor, Bargh, Golg'oroth, Yotbol and Kepreen(the main caballed chars in these 7 years), good bye.


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PostPosted: Thu Mar 26, 2009 3:35 pm 
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Joined: Thu Sep 28, 2006 2:35 pm
Posts: 285
Location: Gergia, United States
I rather like both characters. Sad to see them both go.


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PostPosted: Thu Mar 26, 2009 4:23 pm 
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Joined: Fri Sep 22, 2006 2:42 pm
Posts: 944
Ixy always liked Yotbol. At first, she was thinking of joining the church of Thuban, but in the end I decided against it, leaving her panthiest instead. All in all, Yotbol was a fun character.

Kepreen was an interesting one as well. It's amazing how many people, Kepreen included, leaves a necro that doesn't animate alone. [nod]


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PostPosted: Thu Mar 26, 2009 4:54 pm 
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Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Fantastic roleplay from Yotbol.. obvious by your PAR status for so long. Brilliant character.

Didnt see much from Kepreen, only heard frustration about him from that teleporting item.


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PostPosted: Thu Mar 26, 2009 4:55 pm 
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Joined: Thu Sep 06, 2007 10:28 am
Posts: 1538
Quote:
More time passes and one day Aneira and Benjamin meet with Yotbol on the hill of rituals, where the ceremonies of the Black Hand take place. As they speak, they suddenly uninduct Yotbol, forcing him to bow down before them. Benjamin brings forth his blade for Yotbol to take a blood oath with it. They expect Yotbol to do the ritual again, but Yotbol never did it before. Anyway, the ritual is done and Yotbol is the new Ilkahn of Blood for the Black Hand, the one that watches all and supports the tribunal.


The process of uninducting Yotbol to bring him back in as leader was a spur of the moment idea and one of my favorite memories of the Black Hand glory days (there were a lot of them). Yotbol was perfect for the Arntehne Ilkhan position, it was almost as if it was made for him. I greatly enjoyed playing with Yotbol (despite being harassed several times OOCly for 'letting' DA into the tribunal, and again for 'giving' him leadership).

I'm really sorry I went inactive on you, but it couldn't be avoided. Good luck with whatever you're doing.


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PostPosted: Thu Mar 26, 2009 7:05 pm 
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Joined: Sun Aug 08, 2004 4:58 pm
Posts: 946
Location: Tennessee
Playing alongside Yotbol was like Christmas every day. So much loot rained down upon me.


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PostPosted: Thu Mar 26, 2009 7:13 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
D-A is totally skurred to PvP when odds aren't stacked in his favor and was pretty serious about his hoarding.

That said, I really like his characters, and he -adds- to the game, as opposed to so many PK-hungry freaks who do nothing but destroy it. Kepreen and Yotbol were both well-played, and that's really all I have to say about them.

I'm not surprised that D-A's gone, and I might not be far behind him myself.


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PostPosted: Thu Mar 26, 2009 7:43 pm 
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Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
Faerti loved the interactions she had with Yotbol: they were always enlightening and scary at the same time. You held onto that jo staff, though!

Kepreen really helped me out during the sorcerer's competition, and had fairly solid RP from what I saw.

DA, I hope you're still playing out there somewhere :)


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