Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Kima
PostPosted: Sun Mar 08, 2009 10:38 am 
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Joined: Wed Nov 23, 2005 4:31 pm
Posts: 82
It's hard to enjoy this game if you can only play a few hours a week. There's too much time spent leveling or enchanting or gathering coins or preps or resting off fatigue or whatever else. Too much downtime. Too many things that feel like chores. Not to be all gloomy though! It was fun in between those parts, for sure. I'm just not paitent enough anymore, I guess, to deal with the grindy bits.


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PostPosted: Sun Mar 08, 2009 10:55 am 
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Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
I have noticed the same...
You -really- have to invest a huge amount of armor if you want to be competetive in the game.
So you spend 5 hours a week playing for two months. You get a char with some items you like, they are enchanted and suddenly you get pk'd and everything you have to start over with a perspective of 2 months to achieve this... unless you have friends that play a lot and will get it all done for you while you're not online.

I think a whole lot of possible players get lost in this endless grind :/


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PostPosted: Sun Mar 08, 2009 5:35 pm 
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Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
NOOOOOOO KIMA!!!!!11one!! :(

WHY?!


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PostPosted: Sun Mar 08, 2009 5:40 pm 
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Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
I liked Kima. But yeah, I agree.


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PostPosted: Sun Mar 08, 2009 6:05 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I agree too. I'm trying to do something about it (Check the gameplay forums!)


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PostPosted: Sun Mar 08, 2009 6:33 pm 
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Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
Ah, geez. I recognized the name mamimi. It sounds like you are quitting. I remember you from way back when I had Xull in he adepts. I don't remember ur char but we rped alot I do remember that and you were good fun.

Ah, well. Hope you come back.


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PostPosted: Sun Mar 08, 2009 10:37 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
You're a great girl, who plays great characters. Hope to see you around some more whenever you get the interest again.


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PostPosted: Mon Mar 09, 2009 5:36 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I am sad that another person lost out to the grind-ness.

This is exactly the reason why I posted all my ideas in the gameplay thread: To avoid the loss of interest by people who can't/don't spend erroneous amounts of time playing. I've been tossing those ideas around in my head for a few days, makes me sad that Kima deleted the day I formulated them into writing.


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PostPosted: Mon Mar 09, 2009 7:19 am 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Kima was wonderful. :drunk:


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PostPosted: Mon Mar 09, 2009 4:57 pm 
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Joined: Tue Jun 14, 2005 8:47 pm
Posts: 347
Location: Wichita, KS
alvarro wrote:
I have noticed the same...
You -really- have to invest a huge amount of armor if you want to be competetive in the game.
So you spend 5 hours a week playing for two months. You get a char with some items you like, they are enchanted and suddenly you get pk'd and everything you have to start over with a perspective of 2 months to achieve this... unless you have friends that play a lot and will get it all done for you while you're not online.

I think a whole lot of possible players get lost in this endless grind :/



I think that even five hours a week isn't near enough to be anything close to competitive. Believe me I could have put more then that in and I still was kind of forced to stop playing on a competitive level and eventually not at all.


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