Shattered Kingdoms

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 Post subject: [Idea] Last Command
PostPosted: Sat Apr 30, 2011 2:57 pm 
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Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
I think we need to implement some kind of "last" command. On my other mud we have one and it makes things so much easier if you miss a tell/say/etc especially if your connection drops for a moment or two.

The syntax would be like:

last <say/tell/group/cabal or tribunal>

If you type last say then it will show the last 20 says that your character has heard.

Example:

Quote:
last say

History of Say
---------------------------------
Rorey says 'Hello.'
Rorey asks to Syrina 'Want to die?'
Syrina says to a brawny male human 'Help me.'
You say 'Hello.'
You say 'What.'
You say 'This.'
You say 'Is.'
You say 'An.'
You say 'Example.'
You say 'Rawr.'
You say 'Umm.'
You say 'Uhhh.'
Someone asks to you 'Who are you?'
You say 'Hmm.'
You say 'Huh.'
You say 'Something.'
You say 'Like this.'
---------------------------------


Could even have a last emote as well.

Thoughts and or Ideas?


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 Post subject: Re: [Idea] Last Command
PostPosted: Sat Apr 30, 2011 4:15 pm 
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Joined: Thu Apr 14, 2011 4:51 am
Posts: 442
This is a great idea. Very handy in case you go afk for example.


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 Post subject: Re: [Idea] Last Command
PostPosted: Sat Apr 30, 2011 6:01 pm 
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Joined: Fri Apr 17, 2009 9:50 pm
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You can do this with triggers. It is perfectly legal, even if Viltrax complains about using the t-word.

Have a variable, $last, %last, whatever. Have a trigger to set it if it is different from what's already there. Have an alias to echo it.


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 Post subject: Re: [Idea] Last Command
PostPosted: Sun May 01, 2011 11:55 am 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
This is actually pretty dumb. I don't think Dulrik needs to waste his time, and more importantly, my time with coding something like this.

If you really need it then you could probably produce a script that can do it yourself.


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 Post subject: Re: [Idea] Last Command
PostPosted: Sun May 01, 2011 1:21 pm 
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Joined: Mon Nov 14, 2005 7:21 pm
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Location: The yellow brick road
SK Character: Bran
ninja_ardith wrote:
This is actually pretty dumb. I don't think Dulrik needs to waste his time, and more importantly, my time with coding something like this.

If you really need it then you could probably produce a script that can do it yourself.


Of course you think it's dumb, if it doesn't include helping you be the best at pk or hoarding you don't care about it.

But for the people that enjoy the RP side of the game, this is very helpful.


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 Post subject: Re: [Idea] Last Command
PostPosted: Mon May 02, 2011 9:53 am 
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Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
As grep said, this is something easily accomplished with triggers.

Rennus_Dragonsbane posted one a long time ago in the Legal Shattered Kingdoms Zmud Scripts thread; this is the one I started with myself.

Rennus_Dragonsbane wrote:
If your anything like me, at one time or another you have missed a tell or cabal chat that is important because of alot of talkspam, or more commonly battlespam. With this simple script a new window will be created that will catch all your tells, group tells, and cabal chatter.

Code:
#CLASS {ChatCatcher}
#TRIGGER {%w replies '%*'} {#capture "Group Tell / Tell / Cabal Chatter"}
#TRIGGER {%w tells you '%*'} {#capture "Group Tell / Tell / Cabal Chatter"}
#TRIGGER {You tell %w '%*'} {#capture "Group Tell / Tell / Cabal Chatter"}
#TRIGGER {You tell the group '%*'} {#capture "Group Tell / Tell / Cabal Chatter"}
#TRIGGER {~[%w~] %w: %*} {#capture "Group Tell / Tell / Cabal Chatter"}
#TRIGGER {%w tells the group '%*'} {#capture "Group Tell / Tell / Cabal Chatter"}
#CLASS 0


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 Post subject: Re: [Idea] Last Command
PostPosted: Mon May 02, 2011 10:17 am 
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Joined: Mon Nov 14, 2005 7:21 pm
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Location: The yellow brick road
SK Character: Bran
I do not use triggers, nor does it make this any less useful. especially for new players and the like who has no idea about these forums or triggers like that.


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 Post subject: Re: [Idea] Last Command
PostPosted: Mon May 02, 2011 10:18 am 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
If you don't use triggers, you should really just play Bejeweled instead. It's more fun and less work.


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 Post subject: Re: [Idea] Last Command
PostPosted: Mon May 02, 2011 10:27 am 
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Joined: Mon Nov 14, 2005 7:21 pm
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Location: The yellow brick road
SK Character: Bran
grep wrote:
If you don't use triggers, you should really just play Bejeweled instead. It's more fun and less work.


I'm sorry, but triggers is obviously not what makes this game fun. But you could take your own advice, instead of trolling these forums all day.


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 Post subject: Re: [Idea] Last Command
PostPosted: Mon May 02, 2011 10:32 am 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Guess what's going on in the window right next to this one, RIGHT NOW?!

That's right. Diner Dash. Feels just like playing a character in any one of the several barely-filled SK factions. :drunk:


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