Shattered Kingdoms

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 Post subject: Increase numbers
PostPosted: Wed Jul 01, 2015 11:57 am 
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Joined: Fri Oct 10, 2014 2:22 pm
Posts: 455
Set up a system to get back to life that does not require EXP expenditures when there is no one around to help.

Balance all the classes out so that Merc, Priest, and Sorc are not the dominate choices.


Last edited by TheX on Fri Jul 10, 2015 1:10 pm, edited 1 time in total.

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 Post subject: Re: Increase numbers
PostPosted: Wed Jul 01, 2015 3:56 pm 
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Joined: Sat May 24, 2008 11:20 pm
Posts: 2109
Location: Edmonton, Alberta
TheX wrote:
Set up a system to get back to life that does not require EXP expenditures when there is no one around to help.


Maybe something like a full day IC and you are moved to the top of the waterfall (as if you solved the Oracle riddles)?


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 Post subject: Re: Increase numbers
PostPosted: Wed Jul 01, 2015 8:59 pm 
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Joined: Tue Feb 08, 2011 10:20 pm
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the_me wrote:
TheX wrote:
Set up a system to get back to life that does not require EXP expenditures when there is no one around to help.


Maybe something like a full day IC and you are moved to the top of the waterfall (as if you solved the Oracle riddles)?


There is (or was) a system setup if we had a certain amount of players logged in that we would get auto resurrections. Would happen after the first game tick or two then you'd be resurrected at your portal stones.


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 Post subject: Re: Increase numbers
PostPosted: Wed Jul 01, 2015 9:55 pm 
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Location: Edmonton, Alberta
cubanoh wrote:
There is (or was) a system setup if we had a certain amount of players logged in that we would get auto resurrections. Would happen after the first game tick or two then you'd be resurrected at your portal stones.


I remember this. It was nice while it lasted.


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