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 Post subject: The "armor" spell
PostPosted: Sat Sep 15, 2012 12:57 pm 
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Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
Quote:
o Affect: 'armor' - deflection bonus to probability to dodge o


Does this spell benefit classes without the "dodge" skill?


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 Post subject: Re: The "armor" spell
PostPosted: Sat Sep 15, 2012 1:11 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Yes. While I am not sure whether it increases the chance of dodge, it does increase the chance that someone will "miss" you.


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 Post subject: Re: The "armor" spell
PostPosted: Sat Sep 15, 2012 1:24 pm 
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It's "probability to dodge", not just dodge. It affects the chance that someone will "miss".


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 Post subject: Re: The "armor" spell
PostPosted: Sat Sep 15, 2012 1:27 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
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Location: DC
Yeah. Edoras/ardith pretty much hit it.

The "dodge" it increases is not ACTUALLY the dodge skill in your skill tree. If you've ever played D&D, think D&D AC. It's the only spell in the game that affects it besides the bard's songs of protection, as far as I'm aware.


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 Post subject: Re: The "armor" spell
PostPosted: Sat Sep 15, 2012 1:28 pm 
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Aggressive and defensive stances modify it too. Though, they're not spells, so meh.


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 Post subject: Re: The "armor" spell
PostPosted: Tue Sep 18, 2012 8:55 am 
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Go team armor!


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