Edoras wrote:
I don't see a problem. Shield or not, you still take more spell damage from utilizing frenzy than if you hadn't.
The point of frenzy is to increase melee damage but make you take more magical damage. When you're effectively increasing your damage output and negating the effect it's supposed to have on you, while it's clever, I just think there shouldn't be such possibilities. Mercs as it is, and barbs in some cases, can get up to 5-6 melee hits per round. Massive weapons are now actually really scary and can deal damage enough that mercs / barbs can chew through a charmee / pet in a couple of rounds and the magical damage has 0 effect on them because of enchants, buffs and heal vials. Frenzy is a huge buff to melee damage in itself..The penalty shouldn't be something so easy to overcome as just putting on a shield buff.